My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards
Giant Snowball
Minions Barbarians Guards
Zap
Minions Guards
Barbarian Barrel
Tesla Barbarians Valkyrie Guards
The Log
Barbarians Guards
Earthquake
Tesla Barbarians Guards
Arrows
Minions Guards
Royal Delivery
Minions Barbarians Valkyrie Guards
Fireball
Minions Tesla Barbarians
Poison
Minions Barbarians Guards
Lightning
Tesla Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Tesla Valkyrie Poison Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Valkyrie Guards Poison
Minions
Giant Zap Valkyrie
Tesla
Barbarians
Valkyrie
Zap Minions Giant
Giant
Zap Minions Poison Valkyrie Guards
Guards
Zap Giant
Poison
Giant Zap

Defense Synergies 1 11

Zap
Minions Tesla Barbarians Valkyrie Guards Poison
Minions
Valkyrie Zap Tesla
Tesla
Zap Minions Valkyrie Guards Poison
Barbarians
Zap
Valkyrie
Minions Zap Tesla
Giant
Guards
Zap Tesla Poison
Poison
Zap Tesla Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Valkyrie
Barbarians Zap Minions Tesla Valkyrie
Tesla Barbarians Minions Valkyrie
Tesla Barbarians Minions Valkyrie Guards
Barbarians Valkyrie Poison
Zap Minions Tesla Valkyrie Guards
Minions Tesla Zap Poison
Zap Tesla Barbarians Valkyrie Poison
Tesla Barbarians Minions
Guards Tesla Barbarians Valkyrie
Minions Barbarians Valkyrie Guards Poison Zap Tesla
Minions Tesla Zap Poison
Tesla Barbarians Zap Minions Valkyrie Guards
Valkyrie Zap Minions Tesla Barbarians Guards Poison
Barbarians Tesla
Barbarians Zap Tesla
Tesla Barbarians Minions Valkyrie Poison
Tesla Valkyrie Zap Minions Barbarians Guards
Zap Valkyrie Poison Minions Tesla Barbarians Guards
Barbarians Tesla
Valkyrie Minions Tesla Barbarians Guards Poison
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Guards Zap Tesla
Poison Zap Tesla Valkyrie
Barbarians Guards Zap Minions Valkyrie
Valkyrie Guards Zap Tesla Barbarians
Barbarians Tesla Valkyrie Guards
Poison Zap Minions Tesla
Guards Minions Tesla Barbarians Valkyrie
Tesla Barbarians Valkyrie
Zap Minions Barbarians Valkyrie Poison
Tesla Barbarians Guards
Minions Tesla Barbarians Valkyrie Guards
Zap Barbarians Valkyrie Guards Poison
Barbarians Tesla Valkyrie Guards
Tesla Barbarians Valkyrie
Tesla Barbarians Guards Zap Minions Valkyrie Poison
Minions Valkyrie Poison Zap Tesla Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Guards
Poison Zap
Poison
Barbarians Valkyrie Guards Poison
Poison Zap Valkyrie
Poison Zap Minions
Poison
Poison Zap
Poison Zap
Minions Guards Poison
Poison Zap Valkyrie
Poison Zap
Poison
Minions Poison
Zap Poison
Zap Poison
Poison
Poison
Minions
Zap Poison
Zap Valkyrie Poison
Minions Poison
Poison
Zap Barbarians Poison
Zap Poison Valkyrie
Poison Zap
Zap Poison
Poison Zap
Poison Zap
Zap Minions Guards Poison
Poison Zap
Zap Poison
Poison
Zap Minions Barbarians Guards
Poison Zap
Poison Valkyrie
Zap Poison
Zap Poison
Zap Minions Guards Poison
Zap Poison
Poison Zap
Poison

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