My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Tesla Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Wizard Balloon
Fireball
Tesla Elite Barbarians Wizard Balloon
Poison
Wizard Balloon
Lightning
Tesla Elite Barbarians Wizard Balloon
Rocket
Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tesla Fireball Wizard Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Tesla Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Mirror Balloon Mega Knight
Tesla
Elite Barbarians
Zap Fireball Wizard Mega Knight
Fireball
Zap Mirror Elite Barbarians Mega Knight
Wizard
Elite Barbarians Balloon Mega Knight
Mirror
Zap Fireball Balloon
Balloon
Zap Wizard Mirror Mega Knight
Mega Knight
Zap Elite Barbarians Fireball Wizard Balloon

Defense Synergies 5 9

Zap
Fireball Mirror Mega Knight Tesla Elite Barbarians
Tesla
Mirror Zap Fireball Wizard
Elite Barbarians
Zap Wizard Mega Knight
Fireball
Zap Mirror Tesla Mega Knight
Wizard
Tesla Elite Barbarians Mega Knight
Mirror
Zap Tesla Fireball Mega Knight
Balloon
Mega Knight
Zap Elite Barbarians Fireball Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard
Elite Barbarians Zap Tesla Mega Knight
Tesla Mega Knight Elite Barbarians
Tesla Elite Barbarians Mega Knight
Elite Barbarians Fireball Mega Knight
Fireball Zap Tesla Mega Knight
Tesla Zap Fireball Wizard
Zap Tesla Fireball Mega Knight
Tesla Elite Barbarians
Elite Barbarians Tesla Mega Knight
Zap Tesla Fireball Wizard Mega Knight
Tesla Zap Fireball Wizard
Tesla Mega Knight Zap Elite Barbarians Fireball Wizard
Fireball Wizard Mega Knight Zap Tesla
Elite Barbarians Tesla Mega Knight
Zap Tesla Elite Barbarians Fireball Mega Knight
Tesla Wizard Mega Knight Elite Barbarians Fireball
Tesla Fireball Mega Knight Zap Elite Barbarians Wizard
Zap Wizard Tesla Fireball Mega Knight
Tesla Elite Barbarians
Wizard Mega Knight Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Elite Barbarians Fireball
Fireball Zap Tesla Elite Barbarians Wizard Mega Knight
Mega Knight Zap Elite Barbarians
Mega Knight Zap Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Mega Knight
Fireball Wizard Zap Tesla
Tesla Elite Barbarians Fireball
Mega Knight Tesla Elite Barbarians
Zap Mega Knight Elite Barbarians Fireball
Tesla
Mega Knight Tesla Elite Barbarians
Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Mega Knight Tesla Fireball Wizard
Wizard Tesla Fireball Mega Knight
Tesla Elite Barbarians Zap Fireball
Mega Knight Zap Tesla Elite Barbarians Fireball Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Fireball
Fireball Zap Wizard
Fireball
Fireball Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Elite Barbarians Mega Knight
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Wizard Mega Knight

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