My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Knight Tesla Valkyrie Inferno Tower Wizard
The Log
Earthquake
Tesla Inferno Tower
Arrows
Royal Delivery
Knight Valkyrie Wizard
Fireball
Tesla Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Knight Tesla Valkyrie Inferno Tower Wizard Monk
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tesla Valkyrie Poison Inferno Tower Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Tesla Valkyrie

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Poison The Log
Tesla
Valkyrie
Wizard
Inferno Tower
Wizard
Knight Valkyrie
Poison
Knight The Log
The Log
Knight Poison
Monk

Defense Synergies 4 13

Knight
Tesla Inferno Tower Wizard Poison The Log
Tesla
Knight The Log Valkyrie Inferno Tower Wizard Poison
Valkyrie
Tesla Inferno Tower Wizard The Log
Inferno Tower
Knight The Log Tesla Valkyrie Poison
Wizard
Knight Tesla Valkyrie The Log
Poison
Knight Tesla Inferno Tower The Log
The Log
Tesla Inferno Tower Knight Valkyrie Wizard Poison
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Inferno Tower Wizard The Log
Inferno Tower Knight Tesla Valkyrie The Log Monk
Tesla Inferno Tower Knight Valkyrie
Tesla Inferno Tower Knight Valkyrie Monk
Valkyrie Poison The Log Monk
The Log Tesla Valkyrie
Tesla Inferno Tower Wizard Poison
Tesla Valkyrie Inferno Tower Poison The Log Monk
Tesla Inferno Tower
Knight Tesla Valkyrie Inferno Tower
Valkyrie Poison Knight Tesla Wizard The Log
Tesla Inferno Tower Wizard Poison
Tesla Inferno Tower Knight Valkyrie Wizard The Log
Valkyrie Wizard Tesla Poison The Log
Inferno Tower Knight Tesla
Inferno Tower Monk Tesla The Log
Tesla Wizard Knight Valkyrie Inferno Tower Poison
Tesla Knight Valkyrie Wizard The Log
Valkyrie Wizard Poison The Log Knight Tesla
Tesla Inferno Tower
Valkyrie Wizard Knight Tesla Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Inferno Tower
Poison Knight Tesla Valkyrie Wizard The Log Monk
Knight Valkyrie Inferno Tower The Log
Valkyrie Knight Tesla Inferno Tower The Log Monk
Inferno Tower Knight Tesla Valkyrie
Wizard Poison Tesla Monk
Knight Tesla Valkyrie Inferno Tower
Inferno Tower Knight Tesla Valkyrie
Knight Valkyrie Inferno Tower Poison The Log Monk
Inferno Tower Tesla
Knight Tesla Valkyrie Inferno Tower
Monk Valkyrie Poison The Log
Knight Tesla Valkyrie Inferno Tower Wizard
Wizard Tesla Valkyrie
Tesla Inferno Tower Knight Valkyrie Poison The Log Monk
Valkyrie Poison Tesla Inferno Tower Wizard The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Valkyrie The Log Monk
Poison Monk The Log
Poison The Log
Knight Valkyrie Poison The Log
Wizard Poison Valkyrie The Log
Wizard Poison Monk
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Monk Wizard
Poison
Poison Monk Knight Valkyrie Wizard The Log
Poison Monk Wizard
Poison Knight The Log
Poison Monk
Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Monk Poison
Wizard Poison The Log Monk
Valkyrie Wizard Poison The Log Monk
Poison The Log Monk
Wizard Poison
The Log Monk
Poison The Log Monk
Poison The Log Valkyrie Wizard
Poison The Log Wizard Monk
Wizard Poison The Log Monk
Poison The Log
Poison Wizard
Wizard Poison
Poison Wizard The Log
Poison Monk
Wizard Poison The Log Monk
Poison Wizard Monk
The Log
Poison Knight Valkyrie Wizard
The Log Wizard Poison
Monk Poison
Poison The Log
Poison
Poison The Log Monk

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