My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Firecracker
Barbarian Barrel
Fire Spirit Firecracker Tesla Elite Barbarians Electro Wizard
The Log
Fire Spirit Firecracker Elite Barbarians Mini P.E.K.K.A
Earthquake
Firecracker Tesla
Arrows
Fire Spirit Bats Firecracker
Royal Delivery
Fire Spirit Bats Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Elite Barbarians Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Firecracker Tesla Mini P.E.K.K.A Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Mini P.E.K.K.A
Bats
Zap Firecracker Elite Barbarians Mini P.E.K.K.A
Zap
Firecracker Elite Barbarians Electro Wizard Fire Spirit Bats Mini P.E.K.K.A
Firecracker
Zap Bats Elite Barbarians Mini P.E.K.K.A
Tesla
Elite Barbarians
Zap Fire Spirit Bats Firecracker
Mini P.E.K.K.A
Fire Spirit Bats Zap Firecracker Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A

Defense Synergies 3 18

Fire Spirit
Zap Firecracker Mini P.E.K.K.A Electro Wizard
Bats
Zap Firecracker Tesla Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Fire Spirit Bats Firecracker Tesla Elite Barbarians
Firecracker
Fire Spirit Bats Zap Tesla Mini P.E.K.K.A Electro Wizard
Tesla
Bats Zap Firecracker Mini P.E.K.K.A Electro Wizard
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Fire Spirit Bats Firecracker Tesla Elite Barbarians
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Bats Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bats Zap Firecracker Tesla Electro Wizard
Tesla Mini P.E.K.K.A Fire Spirit Bats Elite Barbarians Electro Wizard
Tesla Elite Barbarians Mini P.E.K.K.A Bats Firecracker Electro Wizard
Firecracker Elite Barbarians Mini P.E.K.K.A
Fire Spirit Bats Zap Firecracker Tesla Electro Wizard
Bats Tesla Electro Wizard Fire Spirit Zap Firecracker
Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Firecracker Tesla Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Zap Firecracker Tesla
Tesla Bats Zap Firecracker Electro Wizard
Tesla Mini P.E.K.K.A Fire Spirit Bats Zap Elite Barbarians Electro Wizard
Fire Spirit Bats Zap Firecracker Tesla Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Tesla Electro Wizard
Zap Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard
Tesla Bats Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard
Fire Spirit Tesla Bats Zap Firecracker Elite Barbarians Electro Wizard
Zap Fire Spirit Bats Firecracker Tesla Electro Wizard
Mini P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Fire Spirit Bats Firecracker Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Elite Barbarians Electro Wizard
Electro Wizard Zap Firecracker Tesla Elite Barbarians Mini P.E.K.K.A
Bats Zap Elite Barbarians Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Zap Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Mini P.E.K.K.A
Fire Spirit Firecracker Bats Zap Tesla Electro Wizard
Mini P.E.K.K.A Bats Tesla Elite Barbarians Electro Wizard
Mini P.E.K.K.A Tesla Elite Barbarians
Zap Electro Wizard Bats Firecracker Elite Barbarians Mini P.E.K.K.A
Tesla
Bats Tesla Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Tesla
Firecracker Tesla
Tesla Elite Barbarians Electro Wizard Bats Zap Firecracker Mini P.E.K.K.A
Bats Zap Firecracker Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker
Fire Spirit Zap Firecracker
Firecracker Fire Spirit Bats Zap
Fire Spirit Firecracker
Fire Spirit Zap Firecracker
Zap Firecracker
Fire Spirit Bats Elite Barbarians Mini P.E.K.K.A Electro Wizard
Firecracker Zap Electro Wizard
Fire Spirit Zap Firecracker
Fire Spirit Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Bats Mini P.E.K.K.A
Fire Spirit Zap Firecracker Mini P.E.K.K.A Electro Wizard
Fire Spirit Zap Firecracker
Zap
Zap Firecracker Fire Spirit
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Elite Barbarians Fire Spirit Bats Zap Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker
Elite Barbarians Mini P.E.K.K.A
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Fire Spirit Bats
Fire Spirit Zap Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Bats Firecracker Elite Barbarians Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard
Firecracker

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