My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel Prince
Barbarian Barrel
Knight Goblin Gang Tesla Goblin Barrel Electro Wizard Magic Archer
The Log
Goblin Gang Goblin Barrel Prince
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Barrel Prince Electro Wizard Magic Archer
Fireball
Goblin Gang Tesla Goblin Barrel Electro Wizard Magic Archer
Poison
Goblin Gang Electro Wizard Magic Archer
Lightning
Knight Tesla Prince Electro Wizard Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Tesla Electro Wizard Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Prince The Log Electro Wizard Magic Archer
Goblin Gang
Knight Goblin Barrel Prince
Tesla
Goblin Barrel
Knight Goblin Gang Prince
Prince
Goblin Barrel Knight Goblin Gang The Log Electro Wizard Magic Archer
The Log
Knight Prince Magic Archer
Electro Wizard
Knight Prince Magic Archer
Magic Archer
Knight Prince The Log Electro Wizard

Defense Synergies 7 13

Knight
Goblin Gang Tesla Electro Wizard Magic Archer The Log
Goblin Gang
Knight Tesla Prince The Log Electro Wizard Magic Archer
Tesla
Knight Goblin Gang The Log Prince Electro Wizard Magic Archer
Goblin Barrel
Prince
The Log Goblin Gang Tesla Electro Wizard Magic Archer
The Log
Tesla Prince Knight Goblin Gang Electro Wizard Magic Archer
Electro Wizard
Knight Goblin Gang Tesla Prince The Log Magic Archer
Magic Archer
Knight Goblin Gang Tesla Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Electro Wizard Magic Archer
Knight Goblin Gang Tesla Prince The Log Electro Wizard
Goblin Gang Tesla Prince Knight Electro Wizard
Tesla Prince Knight Goblin Gang Electro Wizard
Prince The Log
Goblin Gang The Log Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Goblin Gang Magic Archer
Tesla The Log Electro Wizard Magic Archer
Tesla Goblin Gang Prince
Knight Goblin Gang Tesla Prince Electro Wizard
Goblin Gang Electro Wizard Knight Tesla The Log Magic Archer
Tesla Goblin Gang Electro Wizard Magic Archer
Tesla Prince Knight Goblin Gang The Log Electro Wizard
Goblin Gang Tesla Prince The Log Electro Wizard Magic Archer
Knight Goblin Gang Tesla Prince Electro Wizard
Goblin Gang Tesla Prince The Log Electro Wizard
Tesla Knight Goblin Gang Prince Electro Wizard
Tesla Knight Goblin Gang Prince The Log Electro Wizard Magic Archer
The Log Knight Tesla Electro Wizard Magic Archer
Tesla Prince Electro Wizard
Goblin Gang Knight Tesla Prince The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Prince Electro Wizard
Electro Wizard Knight Goblin Gang Tesla Prince The Log Magic Archer
Goblin Gang Knight Prince The Log Electro Wizard
Goblin Gang Prince Knight Tesla The Log Electro Wizard
Knight Goblin Gang Tesla Prince
Goblin Gang Tesla Electro Wizard Magic Archer
Goblin Gang Prince Knight Tesla Electro Wizard
Knight Tesla Prince
Electro Wizard Knight Prince The Log Magic Archer
Goblin Gang Tesla
Knight Tesla Prince
Prince The Log Electro Wizard
Prince Knight Goblin Gang Tesla
Tesla Magic Archer
Goblin Gang Tesla Electro Wizard Knight Prince The Log Magic Archer
Tesla The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Knight Prince The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Goblin Gang Prince Electro Wizard
Knight Prince The Log Electro Wizard Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Prince The Log Electro Wizard Magic Archer
The Log Magic Archer
Prince The Log Magic Archer
Prince The Log
The Log
The Log Magic Archer
The Log Electro Wizard Magic Archer
Prince The Log Magic Archer
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer
Electro Wizard Magic Archer
Prince
The Log Magic Archer
Electro Wizard Goblin Gang Prince Magic Archer
Electro Wizard Magic Archer
The Log
Knight Goblin Gang Prince Electro Wizard Magic Archer
The Log Magic Archer
Prince
Goblin Gang The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Prince The Log Electro Wizard Magic Archer
Prince

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