My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Royal Hogs Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs
Giant Snowball
Archers Royal Hogs
Zap
Archers Royal Hogs
Barbarian Barrel
Electro Spirit Archers Valkyrie Royal Hogs
The Log
Electro Spirit Archers Royal Hogs
Earthquake
Archers Royal Hogs
Arrows
Electro Spirit Archers Royal Hogs
Royal Delivery
Electro Spirit Archers Valkyrie Royal Hogs
Fireball
Archers Royal Hogs
Poison
Archers Royal Hogs
Lightning
Valkyrie
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Fireball Tornado Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Fireball Valkyrie Tornado Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Tornado Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Archers Tornado Fireball Valkyrie Royal Hogs Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Archers Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Fireball
Giant Snowball
Royal Hogs Electro Spirit Archers Fireball Valkyrie Tornado
Archers
Valkyrie Giant Snowball Royal Hogs
Fireball
Tornado Electro Spirit Giant Snowball Royal Hogs
Valkyrie
Archers Giant Snowball Royal Hogs Tornado
Royal Hogs
Giant Snowball Archers Fireball Valkyrie
Tornado
Fireball Giant Snowball Valkyrie
Goblin Machine

Defense Synergies 2 6

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Archers Valkyrie
Archers
Valkyrie Giant Snowball Tornado
Fireball
Tornado Valkyrie
Valkyrie
Archers Giant Snowball Fireball Tornado
Royal Hogs
Tornado
Fireball Archers Valkyrie
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Valkyrie
Tornado Giant Snowball Archers Valkyrie
Valkyrie
Fireball Valkyrie Tornado
Fireball Tornado Electro Spirit Giant Snowball Archers Valkyrie
Giant Snowball Tornado Electro Spirit Archers Fireball
Electro Spirit Fireball Valkyrie
Tornado
Tornado Giant Snowball Archers Valkyrie
Archers Valkyrie Electro Spirit Giant Snowball Fireball Tornado
Giant Snowball Archers Fireball Tornado
Giant Snowball Fireball Valkyrie
Fireball Valkyrie Electro Spirit Giant Snowball Tornado
Tornado Giant Snowball Fireball
Fireball Valkyrie Tornado
Fireball Electro Spirit Giant Snowball Archers Valkyrie Tornado
Giant Snowball Valkyrie Tornado Electro Spirit Archers Fireball
Tornado
Valkyrie Electro Spirit Giant Snowball Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball Archers Fireball
Fireball Giant Snowball Archers Valkyrie
Valkyrie
Valkyrie Fireball Tornado
Valkyrie
Fireball Electro Spirit Giant Snowball Archers Tornado
Archers Fireball Valkyrie
Valkyrie
Electro Spirit Giant Snowball Fireball Valkyrie Tornado
Valkyrie
Giant Snowball Fireball Valkyrie Tornado
Fireball Valkyrie
Archers Fireball Valkyrie
Electro Spirit Archers Fireball Valkyrie Tornado
Valkyrie Electro Spirit Giant Snowball Archers Fireball
Electro Spirit Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Giant Snowball Tornado
Fireball
Fireball Valkyrie
Fireball Giant Snowball Valkyrie
Fireball Electro Spirit Giant Snowball Tornado Goblin Machine
Archers Tornado
Fireball Giant Snowball Tornado
Fireball Giant Snowball Tornado
Giant Snowball Fireball Tornado
Fireball Valkyrie Tornado Goblin Machine
Fireball Giant Snowball Archers Tornado
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball Tornado
Giant Snowball Archers Fireball Goblin Machine
Giant Snowball Fireball Valkyrie Tornado Goblin Machine
Fireball
Giant Snowball Fireball Tornado
Tornado
Giant Snowball Fireball
Giant Snowball Tornado Electro Spirit Fireball Valkyrie Goblin Machine
Fireball Giant Snowball Tornado
Fireball Giant Snowball Tornado
Fireball Tornado
Giant Snowball Archers Fireball Tornado
Electro Spirit Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Electro Spirit Giant Snowball Fireball
Giant Snowball Fireball
Electro Spirit Archers Fireball
Fireball Giant Snowball Archers Tornado
Fireball
Fireball Valkyrie
Giant Snowball Fireball
Giant Snowball Fireball Tornado
Electro Spirit Giant Snowball Fireball Tornado
Giant Snowball Fireball Tornado
Giant Snowball Fireball Tornado
Fireball

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