My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Mega Minion Guards Baby Dragon
Zap
Mortar Inferno Tower Guards Dark Prince
Barbarian Barrel
Mortar Inferno Tower Guards Dark Prince
The Log
Guards Dark Prince
Earthquake
Mortar Inferno Tower Guards
Arrows
Guards
Royal Delivery
Mega Minion Guards Baby Dragon Dark Prince
Fireball
Mortar Mega Minion Inferno Tower Baby Dragon
Poison
Mortar Mega Minion Inferno Tower Guards
Lightning
Mortar Mega Minion Inferno Tower Baby Dragon Dark Prince
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Rocket Guards Tornado Baby Dragon Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Tornado Mortar Baby Dragon Dark Prince Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Guards Tornado Mortar

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Mega Minion Rocket Tornado Baby Dragon Dark Prince
Mega Minion
Mortar Baby Dragon
Inferno Tower
Rocket
Tornado Mortar
Guards
Tornado
Rocket Baby Dragon Mortar Dark Prince
Baby Dragon
Tornado Mortar Mega Minion Dark Prince
Dark Prince
Mortar Tornado Baby Dragon

Defense Synergies 2 17

Mortar
Mega Minion Inferno Tower Guards Tornado Baby Dragon
Mega Minion
Mortar Inferno Tower Guards Tornado Baby Dragon Dark Prince
Inferno Tower
Guards Mortar Mega Minion Tornado Baby Dragon Dark Prince
Rocket
Tornado
Guards
Inferno Tower Mortar Mega Minion Baby Dragon
Tornado
Rocket Mortar Mega Minion Inferno Tower Baby Dragon Dark Prince
Baby Dragon
Mortar Mega Minion Inferno Tower Guards Tornado Dark Prince
Dark Prince
Mega Minion Inferno Tower Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Mega Minion Inferno Tower Baby Dragon
Inferno Tower Mortar Mega Minion Dark Prince
Mortar Inferno Tower Rocket Tornado Mega Minion Dark Prince
Inferno Tower Mortar Mega Minion Guards Dark Prince
Rocket Tornado Dark Prince
Tornado Mega Minion Guards Baby Dragon Dark Prince
Mega Minion Inferno Tower Rocket Tornado Mortar Baby Dragon
Rocket Inferno Tower Baby Dragon
Inferno Tower Mortar Tornado
Guards Tornado Inferno Tower Dark Prince
Guards Mega Minion Tornado Baby Dragon Dark Prince
Mega Minion Inferno Tower Tornado Baby Dragon
Mortar Inferno Tower Rocket Guards Dark Prince
Rocket Mortar Mega Minion Guards Tornado Baby Dragon Dark Prince
Inferno Tower Mortar
Inferno Tower Rocket Tornado Mortar
Mortar Inferno Tower Tornado Dark Prince
Mortar Mega Minion Guards Tornado Baby Dragon Dark Prince
Mortar Tornado Baby Dragon Mega Minion Guards Dark Prince
Mortar Inferno Tower Tornado
Dark Prince Guards Baby Dragon
Inferno Tower Mortar Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Dark Prince
Mortar Mega Minion Rocket Baby Dragon
Guards Inferno Tower Rocket Dark Prince
Rocket Guards Dark Prince Inferno Tower Tornado
Inferno Tower Guards Dark Prince
Rocket Tornado Baby Dragon
Rocket Guards Dark Prince Mega Minion Inferno Tower
Inferno Tower Dark Prince
Rocket Mortar Mega Minion Inferno Tower Tornado Baby Dragon Dark Prince
Inferno Tower Mega Minion Guards
Mega Minion Inferno Tower Guards Dark Prince
Rocket Guards Tornado Dark Prince
Rocket Dark Prince Inferno Tower Guards
Baby Dragon
Inferno Tower Guards Mortar Mega Minion Rocket Tornado Baby Dragon Dark Prince
Mega Minion Inferno Tower Baby Dragon Dark Prince
Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Guards Baby Dragon
Mortar Tornado Baby Dragon
Rocket Baby Dragon
Rocket Guards Dark Prince
Rocket Mortar Baby Dragon Dark Prince
Mega Minion Rocket Tornado Baby Dragon
Mortar Tornado Baby Dragon
Tornado Baby Dragon
Mortar Tornado
Rocket Guards Tornado
Rocket Mortar Tornado Dark Prince
Rocket Tornado Baby Dragon
Rocket Mortar Baby Dragon
Mortar Rocket Baby Dragon
Mortar Baby Dragon
Rocket Mortar Baby Dragon
Mortar Rocket Baby Dragon
Mortar Rocket Tornado
Rocket
Rocket Mortar Mega Minion Baby Dragon Dark Prince
Rocket Mortar Tornado Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket Tornado
Rocket Mortar Baby Dragon
Tornado Mortar Baby Dragon Dark Prince
Mega Minion
Mortar Tornado Baby Dragon
Mortar Tornado Baby Dragon
Rocket Mortar Tornado Baby Dragon
Tornado Baby Dragon
Rocket Mega Minion Guards
Mega Minion
Mortar Rocket
Rocket
Rocket
Rocket Guards Dark Prince
Rocket Mega Minion Tornado Baby Dragon
Mega Minion Rocket Baby Dragon Dark Prince
Mortar Baby Dragon
Rocket Tornado
Mega Minion Dark Prince
Rocket Guards Tornado Baby Dragon
Rocket Tornado
Mortar Rocket Tornado Baby Dragon Dark Prince
Mortar Rocket

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