My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
RIP
F2P score
Bad

3 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Lightning

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Goblin Barrel
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel
Fireball
Goblin Barrel
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Arrows Goblin Barrel Tornado Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Arrows

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Tornado The Log
Arrows
Zap Mirror Goblin Barrel Lightning
Rocket
Tornado Mirror
Mirror
Zap Arrows Goblin Barrel The Log Rocket Tornado Lightning
Goblin Barrel
Mirror Arrows
Tornado
Zap Rocket Mirror The Log
Lightning
Arrows Mirror
The Log
Mirror Zap Tornado

Defense Synergies 4 9

Zap
Mirror Arrows Tornado The Log
Arrows
Mirror Zap Tornado Lightning
Rocket
Tornado The Log
Mirror
Zap Arrows Tornado The Log
Goblin Barrel
Tornado
Rocket Mirror Zap Arrows The Log
Lightning
Arrows The Log
The Log
Zap Rocket Mirror Tornado Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap The Log
Zap The Log
Rocket Tornado Lightning
Lightning Arrows Rocket Tornado The Log
Arrows Tornado The Log Zap
Rocket Tornado Lightning Zap Arrows
Rocket Lightning Zap Arrows The Log
Tornado
Tornado
Zap Arrows Tornado The Log
Arrows Zap Tornado
Zap Rocket Lightning The Log
Rocket Zap Arrows Tornado The Log
Rocket Tornado Zap Lightning The Log
Arrows Tornado
Arrows Zap Tornado The Log
Zap Arrows Tornado The Log
Tornado
Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Arrows Rocket Lightning The Log
Zap Rocket Lightning The Log
Rocket Lightning Zap Tornado The Log
Arrows Rocket Zap Tornado
Rocket Lightning
Zap Rocket Lightning Tornado The Log
Rocket Lightning Zap Arrows Tornado The Log
Rocket Lightning
Zap Rocket Tornado Lightning The Log
Arrows Zap The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Rocket The Log
Arrows Zap Tornado The Log
Rocket Lightning Arrows The Log
Lightning Arrows Rocket The Log
Rocket Zap Arrows The Log
Arrows Zap Rocket Tornado
Arrows Tornado The Log
Arrows The Log Zap Tornado Lightning
Arrows The Log Zap Tornado Lightning
Rocket Lightning Tornado
Rocket Lightning Zap Arrows Tornado The Log
Lightning Zap Arrows Rocket Tornado
Rocket Lightning The Log
Lightning Arrows Rocket
Lightning Zap Arrows The Log
Rocket Lightning Zap Arrows The Log
Lightning Arrows Rocket The Log
Lightning Arrows Rocket Tornado
Rocket Lightning
Rocket Lightning Zap Arrows The Log
Rocket Lightning Zap Arrows Tornado The Log
Rocket Lightning The Log
Rocket Lightning Arrows Tornado
Rocket Tornado Lightning The Log
Rocket Lightning Zap Arrows The Log
Zap Arrows Tornado The Log
Arrows The Log Zap Tornado Lightning
Lightning Zap Arrows Tornado The Log
Rocket Lightning Zap Arrows Tornado The Log
Lightning Zap Arrows Tornado
Zap Rocket Lightning
Lightning
Lightning Zap Arrows Rocket The Log
Zap Rocket Lightning Arrows
Rocket Arrows Lightning The Log
Zap Lightning Rocket
Rocket Lightning Zap Arrows Tornado
Arrows The Log
Lightning Rocket
Arrows The Log Zap Lightning
Rocket Lightning Zap Arrows Tornado
Zap Rocket Tornado Lightning The Log
Zap Rocket Tornado Lightning
Lightning Zap Rocket Tornado The Log
Lightning Rocket

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