My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Guards
Barbarian Barrel
Valkyrie Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Valkyrie Hog Rider Guards Bowler
Fireball
Minions Hog Rider Bowler
Poison
Minions Guards
Lightning
Valkyrie Bowler Archer Queen
Rocket
Valkyrie Hog Rider Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Guards Valkyrie Hog Rider Bowler Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bowler
Minions
Hog Rider Valkyrie Bowler
Valkyrie
Hog Rider Minions Archer Queen
Hog Rider
Arrows Minions Valkyrie The Log Guards Bowler Archer Queen
Guards
Hog Rider The Log
Bowler
Arrows Minions Hog Rider The Log
The Log
Hog Rider Guards Bowler
Archer Queen
Valkyrie Hog Rider

Defense Synergies 3 9

Arrows
Valkyrie Bowler
Minions
Valkyrie Bowler The Log
Valkyrie
Minions Arrows Bowler The Log Archer Queen
Hog Rider
Guards
The Log Archer Queen
Bowler
The Log Arrows Minions Valkyrie
The Log
Bowler Archer Queen Minions Valkyrie Guards
Archer Queen
The Log Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Valkyrie The Log
Minions Valkyrie The Log
Bowler Minions Valkyrie
Minions Valkyrie Guards Bowler
Arrows Valkyrie Bowler The Log
Arrows Bowler The Log Minions Valkyrie Guards
Minions Arrows
Bowler Arrows Valkyrie The Log
Minions Archer Queen
Guards Valkyrie Bowler
Minions Valkyrie Guards Arrows Bowler The Log
Arrows Minions
Bowler Minions Valkyrie Guards The Log
Valkyrie Bowler Arrows Minions Guards The Log
Bowler The Log
Arrows Minions Valkyrie Bowler
Arrows Valkyrie Minions Guards Bowler The Log
Arrows Valkyrie The Log Minions Guards Bowler
Valkyrie Bowler Arrows Minions Guards The Log
Guards Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Bowler
Arrows Valkyrie Bowler The Log
Guards Minions Valkyrie Bowler The Log
Valkyrie Guards Bowler The Log
Valkyrie Guards Bowler
Arrows Minions
Guards Minions Valkyrie Bowler
Valkyrie
Minions Valkyrie The Log
Guards
Minions Valkyrie Guards Bowler
Arrows Valkyrie Guards Bowler The Log Archer Queen
Bowler Valkyrie Guards
Valkyrie Bowler
Guards Minions Valkyrie Bowler The Log Archer Queen
Arrows Minions Valkyrie Bowler The Log Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards The Log
Arrows Bowler The Log
Arrows The Log
Arrows Valkyrie Guards The Log
Arrows Valkyrie Bowler The Log
Arrows Minions
Arrows Bowler The Log
Arrows The Log Bowler
Arrows The Log
Minions Guards Bowler
Arrows Valkyrie Bowler The Log
Arrows Archer Queen
Bowler The Log
Arrows Minions
Arrows The Log
Arrows Bowler The Log
Arrows Bowler The Log
Arrows
Minions
Arrows Bowler The Log
Arrows Valkyrie Bowler The Log
Minions Bowler The Log
Arrows
Bowler The Log
Arrows The Log
Arrows The Log Valkyrie Bowler
Arrows The Log Bowler
Arrows Bowler The Log
Arrows The Log
Arrows
Minions Guards
Bowler
Arrows The Log
Arrows
Arrows Bowler The Log
Minions Guards
Arrows Archer Queen
Arrows The Log
Valkyrie Bowler
Arrows The Log Bowler
Arrows Archer Queen
Archer Queen
Minions Guards Bowler The Log Archer Queen
Archer Queen
Bowler The Log Archer Queen
Bowler

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