My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Balloon
Giant Snowball
Archers Barbarians Balloon Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Archers Barbarians Elite Barbarians Valkyrie Lumberjack
The Log
Archers Barbarians Elite Barbarians Mini P.E.K.K.A Lumberjack
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Fireball
Archers Barbarians Elite Barbarians Balloon Lumberjack
Poison
Archers Barbarians Balloon
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Rocket
Barbarians Elite Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Mini P.E.K.K.A Valkyrie Lumberjack Barbarians Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Archers Mini P.E.K.K.A Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elite Barbarians Mini P.E.K.K.A Balloon Lumberjack
Barbarians
Balloon
Elite Barbarians
Valkyrie Archers Lumberjack
Mini P.E.K.K.A
Archers Valkyrie Mirror Lumberjack
Valkyrie
Archers Elite Barbarians Balloon Lumberjack Mini P.E.K.K.A
Mirror
Mini P.E.K.K.A Balloon Lumberjack
Balloon
Valkyrie Lumberjack Archers Barbarians Mirror
Lumberjack
Valkyrie Balloon Archers Elite Barbarians Mini P.E.K.K.A Mirror

Defense Synergies 2 8

Archers
Valkyrie Mini P.E.K.K.A Lumberjack
Barbarians
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Elite Barbarians Valkyrie Mirror
Valkyrie
Archers Elite Barbarians Mini P.E.K.K.A Mirror Lumberjack
Mirror
Mini P.E.K.K.A Valkyrie Lumberjack
Balloon
Lumberjack
Archers Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Barbarians Elite Barbarians Mini P.E.K.K.A Lumberjack Valkyrie
Barbarians Mini P.E.K.K.A Lumberjack Archers Elite Barbarians Valkyrie
Barbarians Elite Barbarians Mini P.E.K.K.A Lumberjack Valkyrie
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Archers Valkyrie Lumberjack
Archers
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Archers Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Archers Barbarians Valkyrie Lumberjack
Archers
Barbarians Mini P.E.K.K.A Lumberjack Elite Barbarians Valkyrie
Valkyrie Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Elite Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Elite Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Archers Barbarians Elite Barbarians Valkyrie Lumberjack
Valkyrie Archers Barbarians Lumberjack
Barbarians Mini P.E.K.K.A Elite Barbarians Lumberjack
Valkyrie Archers Barbarians Elite Barbarians Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Lumberjack Archers Elite Barbarians
Archers Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Barbarians Lumberjack Elite Barbarians Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack Barbarians Elite Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Archers
Mini P.E.K.K.A Archers Barbarians Elite Barbarians Valkyrie Lumberjack
Mini P.E.K.K.A Barbarians Elite Barbarians Valkyrie Lumberjack
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Mini P.E.K.K.A Valkyrie Lumberjack
Archers Barbarians Valkyrie
Barbarians Elite Barbarians Archers Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Archers Barbarians Elite Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Valkyrie
Archers
Elite Barbarians Mini P.E.K.K.A Lumberjack
Valkyrie
Archers
Elite Barbarians
Elite Barbarians
Mini P.E.K.K.A
Archers Mini P.E.K.K.A
Valkyrie
Barbarians
Valkyrie
Elite Barbarians Archers
Elite Barbarians Mini P.E.K.K.A
Archers Barbarians
Archers
Mini P.E.K.K.A Valkyrie Lumberjack
Elite Barbarians
Elite Barbarians

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