My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Goblin Barrel Skeleton Army
Fireball
Hog Rider Goblin Barrel Skeleton Army
Poison
Bats Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Skeleton Army Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Goblin Barrel
Arrows
Fireball Hog Rider Goblin Barrel
Fireball
Arrows Hog Rider The Log
Valkyrie
Bats Hog Rider Goblin Barrel
Hog Rider
Bats Arrows Fireball Valkyrie The Log Goblin Barrel
Goblin Barrel
Valkyrie Bats Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Fireball

Defense Synergies 1 7

Bats
Valkyrie The Log
Arrows
Fireball Valkyrie
Fireball
The Log Arrows Valkyrie
Valkyrie
Bats Arrows Fireball The Log
Hog Rider
Goblin Barrel
Skeleton Army
The Log
The Log
Fireball Bats Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Skeleton Army Bats Valkyrie The Log
Skeleton Army Bats Valkyrie
Skeleton Army Bats Valkyrie
Arrows Fireball Valkyrie Skeleton Army The Log
Arrows Fireball Skeleton Army The Log Bats Valkyrie
Bats Arrows Fireball
Arrows Fireball Valkyrie The Log
Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Arrows Fireball The Log
Arrows Bats Fireball
Skeleton Army Bats Fireball Valkyrie The Log
Fireball Valkyrie Skeleton Army Bats Arrows The Log
Skeleton Army
Skeleton Army Fireball The Log
Bats Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Bats Valkyrie Skeleton Army The Log
Arrows Valkyrie The Log Bats Fireball
Valkyrie Skeleton Army Bats Arrows Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Arrows Valkyrie The Log
Skeleton Army Bats Valkyrie The Log
Valkyrie Skeleton Army Bats Fireball The Log
Valkyrie Skeleton Army
Arrows Fireball Bats
Skeleton Army Bats Fireball Valkyrie
Valkyrie Skeleton Army
Bats Fireball Valkyrie Skeleton Army The Log
Skeleton Army
Bats Valkyrie
Skeleton Army Arrows Fireball Valkyrie The Log
Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Bats Fireball Valkyrie The Log
Bats Arrows Valkyrie Fireball The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball Valkyrie The Log
Fireball Arrows Valkyrie The Log
Arrows Fireball Bats
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Bats Fireball
Arrows Fireball Valkyrie The Log
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Bats
Arrows Fireball The Log
Arrows Fireball Valkyrie The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Valkyrie
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Bats Arrows Fireball
Bats Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Bats Fireball Skeleton Army
Fireball Arrows
Arrows The Log Fireball
Fireball Valkyrie
Arrows The Log Fireball
Arrows Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log
Fireball

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