My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Balloon
Zap
Inferno Tower Dark Prince Balloon
Barbarian Barrel
Knight Valkyrie Inferno Tower Wizard Dark Prince
The Log
Dark Prince
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Valkyrie Wizard Dark Prince Balloon
Fireball
Inferno Tower Wizard Balloon
Poison
Inferno Tower Wizard Balloon
Lightning
Knight Valkyrie Inferno Tower Wizard Dark Prince Balloon
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Valkyrie Dark Prince Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Dark Prince
Knight
Balloon Arrows Wizard The Log
Valkyrie
Balloon Wizard Dark Prince
Inferno Tower
Wizard
Knight Valkyrie Dark Prince Balloon
Dark Prince
Arrows Valkyrie Wizard Balloon
Balloon
Arrows Knight Valkyrie Wizard Dark Prince The Log
The Log
Knight Balloon

Defense Synergies 2 13

Arrows
Knight Valkyrie Inferno Tower Dark Prince
Knight
Inferno Tower Arrows Wizard The Log
Valkyrie
Arrows Inferno Tower Wizard The Log
Inferno Tower
Knight The Log Arrows Valkyrie Dark Prince
Wizard
Knight Valkyrie Dark Prince The Log
Dark Prince
Arrows Inferno Tower Wizard The Log
Balloon
The Log
Inferno Tower Knight Valkyrie Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Wizard The Log
Inferno Tower Knight Valkyrie Dark Prince The Log
Inferno Tower Knight Valkyrie Dark Prince
Inferno Tower Knight Valkyrie Dark Prince
Arrows Valkyrie Dark Prince The Log
Arrows The Log Valkyrie Dark Prince
Inferno Tower Arrows Wizard
Arrows Valkyrie Inferno Tower The Log
Inferno Tower
Knight Valkyrie Inferno Tower Dark Prince
Valkyrie Arrows Knight Wizard Dark Prince The Log
Arrows Inferno Tower Wizard
Inferno Tower Knight Valkyrie Wizard Dark Prince The Log
Valkyrie Wizard Arrows Dark Prince The Log
Inferno Tower Knight
Inferno Tower The Log
Wizard Arrows Knight Valkyrie Inferno Tower Dark Prince
Arrows Knight Valkyrie Wizard Dark Prince The Log
Arrows Valkyrie Wizard The Log Knight Dark Prince
Inferno Tower
Valkyrie Wizard Dark Prince Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Inferno Tower Dark Prince
Arrows Knight Valkyrie Wizard The Log
Knight Valkyrie Inferno Tower Dark Prince The Log
Valkyrie Dark Prince Knight Inferno Tower The Log
Inferno Tower Knight Valkyrie Dark Prince
Arrows Wizard
Dark Prince Knight Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie Dark Prince
Knight Valkyrie Inferno Tower Dark Prince The Log
Inferno Tower
Knight Valkyrie Inferno Tower Dark Prince
Arrows Valkyrie Dark Prince The Log
Dark Prince Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Inferno Tower Knight Valkyrie Dark Prince The Log
Arrows Valkyrie Inferno Tower Wizard Dark Prince The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Knight Valkyrie Dark Prince The Log
Wizard Arrows Valkyrie Dark Prince The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Knight Valkyrie Wizard Dark Prince The Log
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard Dark Prince The Log
Arrows Valkyrie Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Dark Prince
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Dark Prince
Arrows Wizard
Arrows The Log
Knight Valkyrie Wizard Dark Prince
Arrows The Log Wizard
Arrows
Dark Prince
The Log
Dark Prince The Log
Wizard

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