My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie X-Bow Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Barbarians
Zap
Firecracker X-Bow Bandit
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Valkyrie X-Bow Bandit
The Log
Firecracker Barbarians Elite Barbarians X-Bow Bandit
Earthquake
Firecracker Barbarians X-Bow
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elite Barbarians Valkyrie Bandit
Fireball
Firecracker Barbarians Elite Barbarians X-Bow Bandit
Poison
Firecracker Barbarians X-Bow
Lightning
Elite Barbarians Valkyrie X-Bow Bandit
Rocket
Barbarians Elite Barbarians Valkyrie X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Bandit Valkyrie Barbarians Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Mirror X-Bow Bandit
Barbarians
Elite Barbarians
Valkyrie Rage Firecracker Bandit
Valkyrie
Elite Barbarians Firecracker X-Bow Bandit
Mirror
Firecracker X-Bow
Rage
Elite Barbarians
X-Bow
Firecracker Valkyrie Mirror Bandit
Bandit
Firecracker Elite Barbarians Valkyrie X-Bow

Defense Synergies 2 7

Firecracker
Valkyrie Mirror X-Bow Bandit
Barbarians
Elite Barbarians
Valkyrie
Valkyrie
Firecracker Elite Barbarians Mirror X-Bow Bandit
Mirror
Firecracker Valkyrie
Rage
X-Bow
Firecracker Valkyrie Bandit
Bandit
Firecracker Valkyrie X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie X-Bow
Barbarians Elite Barbarians Firecracker Valkyrie X-Bow Bandit
Barbarians Elite Barbarians Valkyrie Bandit
Barbarians Elite Barbarians Firecracker Valkyrie Bandit
Firecracker Barbarians Elite Barbarians Valkyrie X-Bow
Firecracker Valkyrie X-Bow Bandit
Firecracker X-Bow
Barbarians Valkyrie X-Bow Bandit
Barbarians Elite Barbarians X-Bow
Elite Barbarians Firecracker Barbarians Valkyrie Bandit
Barbarians Valkyrie Firecracker X-Bow Bandit
Firecracker
Barbarians Elite Barbarians Valkyrie X-Bow Bandit
Valkyrie Firecracker Barbarians X-Bow
Barbarians Elite Barbarians X-Bow Bandit
Barbarians Elite Barbarians X-Bow Bandit
Barbarians Firecracker Elite Barbarians Valkyrie X-Bow
Valkyrie Firecracker Barbarians Elite Barbarians X-Bow Bandit
Valkyrie Firecracker Barbarians Bandit
Barbarians Elite Barbarians
Valkyrie Firecracker Barbarians Elite Barbarians Bandit
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians X-Bow Bandit
Bandit Firecracker Elite Barbarians Valkyrie X-Bow
Barbarians Bandit Elite Barbarians Valkyrie
Valkyrie Barbarians Elite Barbarians X-Bow Bandit
Barbarians Elite Barbarians Valkyrie Bandit
Firecracker
Barbarians Elite Barbarians Valkyrie Bandit
Barbarians Elite Barbarians Valkyrie
Firecracker Barbarians Elite Barbarians Valkyrie X-Bow Bandit
Barbarians
Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie Bandit
Firecracker Barbarians Valkyrie
Barbarians Elite Barbarians Firecracker Valkyrie X-Bow
Valkyrie Firecracker Barbarians Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie X-Bow Bandit
Firecracker X-Bow Bandit
X-Bow Bandit
Firecracker Barbarians Valkyrie
Firecracker Valkyrie
Firecracker
Firecracker
X-Bow Firecracker
Firecracker X-Bow Bandit
Elite Barbarians X-Bow
Firecracker Valkyrie X-Bow Bandit
Firecracker
Firecracker Elite Barbarians Bandit
Firecracker X-Bow Bandit
Firecracker Elite Barbarians X-Bow
X-Bow Firecracker Bandit
Firecracker X-Bow Bandit
Firecracker X-Bow Bandit
Firecracker Valkyrie X-Bow
X-Bow
X-Bow
Barbarians X-Bow
Firecracker Valkyrie
Firecracker X-Bow Bandit
X-Bow Bandit
Firecracker X-Bow Bandit
Elite Barbarians Firecracker X-Bow
Firecracker
Elite Barbarians
X-Bow Bandit
Firecracker
Firecracker
Barbarians X-Bow Bandit
Firecracker
Firecracker Valkyrie
Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians
Firecracker
Firecracker X-Bow Bandit
Firecracker

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