My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Wall Breakers Goblin Barrel Skeleton Army Baby Dragon
Zap
Inferno Tower Wall Breakers Goblin Barrel Skeleton Army
Barbarian Barrel
Barbarians Valkyrie Inferno Tower Wall Breakers Goblin Barrel Skeleton Army
The Log
Barbarians Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Barbarians Inferno Tower Goblin Barrel Skeleton Army
Arrows
Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Valkyrie Wall Breakers Goblin Barrel Skeleton Army Baby Dragon
Fireball
Barbarians Inferno Tower Wall Breakers Goblin Barrel Skeleton Army Baby Dragon
Poison
Barbarians Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower Baby Dragon
Rocket
Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Goblin Barrel Skeleton Army Valkyrie Baby Dragon Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Goblin Barrel
Barbarians
Valkyrie
Goblin Barrel Wall Breakers Baby Dragon
Inferno Tower
Wall Breakers
Arrows Valkyrie Baby Dragon
Goblin Barrel
Valkyrie Arrows Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Valkyrie Wall Breakers Goblin Barrel

Defense Synergies 1 7

Arrows
Barbarians Valkyrie Inferno Tower
Barbarians
Arrows Skeleton Army
Valkyrie
Arrows Inferno Tower Baby Dragon
Inferno Tower
Skeleton Army Arrows Valkyrie Baby Dragon
Wall Breakers
Goblin Barrel
Skeleton Army
Inferno Tower Barbarians
Baby Dragon
Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon
Barbarians Inferno Tower Skeleton Army Valkyrie
Barbarians Inferno Tower Skeleton Army Valkyrie
Barbarians Inferno Tower Skeleton Army Valkyrie
Arrows Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie Baby Dragon
Inferno Tower Arrows Baby Dragon
Arrows Barbarians Valkyrie Inferno Tower Baby Dragon
Barbarians Inferno Tower Skeleton Army
Skeleton Army Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie Skeleton Army Arrows Baby Dragon
Arrows Inferno Tower Baby Dragon
Barbarians Inferno Tower Skeleton Army Valkyrie
Valkyrie Skeleton Army Arrows Barbarians Baby Dragon
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army
Barbarians Arrows Valkyrie Inferno Tower Skeleton Army
Arrows Barbarians Valkyrie Skeleton Army Baby Dragon
Arrows Valkyrie Baby Dragon Barbarians
Barbarians Inferno Tower
Valkyrie Skeleton Army Arrows Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Inferno Tower
Arrows Valkyrie Baby Dragon
Barbarians Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Barbarians Inferno Tower
Barbarians Inferno Tower Valkyrie Skeleton Army
Arrows Baby Dragon
Skeleton Army Barbarians Valkyrie Inferno Tower
Inferno Tower Barbarians Valkyrie Skeleton Army
Barbarians Valkyrie Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Barbarians Skeleton Army
Barbarians Valkyrie Inferno Tower
Skeleton Army Arrows Barbarians Valkyrie
Barbarians Skeleton Army Valkyrie Inferno Tower
Barbarians Valkyrie Skeleton Army Baby Dragon
Barbarians Inferno Tower Skeleton Army Valkyrie Baby Dragon
Arrows Valkyrie Barbarians Inferno Tower Baby Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
Arrows
Barbarians Skeleton Army
Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon

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