My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Valkyrie Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Valkyrie Skeleton Army P.E.K.K.A
Fireball
Firecracker Tesla Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Tesla Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Tesla Valkyrie Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Bats Valkyrie P.E.K.K.A
Tesla
Valkyrie
Bats Firecracker P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Bats Firecracker Valkyrie
Goblinstein

Defense Synergies 1 13

Bats
Firecracker Tesla Valkyrie P.E.K.K.A
Arrows
Tesla Valkyrie P.E.K.K.A
Firecracker
Valkyrie Bats Tesla Skeleton Army P.E.K.K.A
Tesla
Bats Arrows Firecracker Valkyrie Skeleton Army
Valkyrie
Firecracker Bats Arrows Tesla P.E.K.K.A
Skeleton Army
Firecracker Tesla
P.E.K.K.A
Bats Arrows Firecracker Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie
Skeleton Army P.E.K.K.A Bats Firecracker Tesla Valkyrie
Tesla Skeleton Army P.E.K.K.A Bats Valkyrie
Tesla Skeleton Army P.E.K.K.A Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Firecracker Tesla Valkyrie
Bats Tesla Arrows Firecracker
Arrows Tesla Valkyrie P.E.K.K.A
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Tesla Valkyrie
Bats Valkyrie Skeleton Army Arrows Firecracker Tesla
Arrows Tesla Bats Firecracker
Tesla Skeleton Army P.E.K.K.A Bats Valkyrie
Valkyrie Skeleton Army Bats Arrows Firecracker Tesla P.E.K.K.A
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Tesla P.E.K.K.A
Tesla Bats Arrows Firecracker Valkyrie Skeleton Army P.E.K.K.A
Arrows Tesla Valkyrie Bats Firecracker Skeleton Army
Arrows Valkyrie Bats Firecracker Tesla
P.E.K.K.A Tesla
Valkyrie Skeleton Army Bats Arrows Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla P.E.K.K.A
Arrows Firecracker Tesla Valkyrie
Skeleton Army P.E.K.K.A Bats Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla Valkyrie Skeleton Army
Arrows Firecracker Bats Tesla
Skeleton Army P.E.K.K.A Bats Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie Skeleton Army
P.E.K.K.A Bats Firecracker Valkyrie Skeleton Army
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Bats Tesla Valkyrie
Skeleton Army P.E.K.K.A Arrows Valkyrie
Skeleton Army P.E.K.K.A Tesla Valkyrie
Firecracker Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Bats Firecracker Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Firecracker Tesla P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Skeleton Army
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker

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