My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Bandit Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Sparky
Giant Snowball
Bats Lumberjack
Zap
Bats Bandit Sparky
Barbarian Barrel
Valkyrie Bandit Electro Wizard Lumberjack Sparky
The Log
Bandit Lumberjack Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Bandit Electro Wizard Lumberjack Sparky
Fireball
Bandit Electro Wizard Lumberjack Sparky
Poison
Bats Electro Wizard Sparky
Lightning
Valkyrie Bandit Electro Wizard Lumberjack Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Bandit Valkyrie Electro Wizard Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Bandit

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Bandit Lumberjack Sparky
Zap
Arrows Electro Wizard Sparky Bats Valkyrie Bandit Lumberjack
Arrows
Zap Sparky Bandit Lumberjack
Valkyrie
Bats Lumberjack Zap Bandit Electro Wizard Sparky
Bandit
Bats Zap Arrows Valkyrie Electro Wizard Lumberjack
Electro Wizard
Zap Valkyrie Bandit Lumberjack Sparky
Lumberjack
Valkyrie Bats Zap Arrows Bandit Electro Wizard Sparky
Sparky
Zap Arrows Bats Valkyrie Electro Wizard Lumberjack

Defense Synergies 1 22

Bats
Zap Valkyrie Bandit Electro Wizard Lumberjack Sparky
Zap
Electro Wizard Bats Arrows Valkyrie Bandit Lumberjack Sparky
Arrows
Zap Valkyrie Bandit Lumberjack Sparky
Valkyrie
Bats Zap Arrows Bandit Electro Wizard Lumberjack Sparky
Bandit
Bats Zap Arrows Valkyrie Electro Wizard Lumberjack
Electro Wizard
Zap Bats Valkyrie Bandit Lumberjack
Lumberjack
Bats Zap Arrows Valkyrie Bandit Electro Wizard
Sparky
Bats Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Sparky
Lumberjack Sparky Bats Zap Valkyrie Bandit Electro Wizard
Lumberjack Sparky Bats Valkyrie Bandit Electro Wizard
Lumberjack Sparky Bats Valkyrie Bandit Electro Wizard
Arrows Valkyrie Lumberjack Sparky
Arrows Bats Zap Valkyrie Bandit Electro Wizard Lumberjack
Bats Electro Wizard Zap Arrows
Zap Arrows Valkyrie Bandit Electro Wizard Sparky
Sparky Lumberjack
Valkyrie Bandit Electro Wizard Lumberjack Sparky
Bats Valkyrie Electro Wizard Zap Arrows Bandit Lumberjack
Arrows Bats Zap Electro Wizard
Lumberjack Sparky Bats Zap Valkyrie Bandit Electro Wizard
Valkyrie Sparky Bats Zap Arrows Electro Wizard Lumberjack
Sparky Bandit Electro Wizard Lumberjack
Zap Bandit Electro Wizard Lumberjack Sparky
Sparky Bats Arrows Valkyrie Electro Wizard Lumberjack
Arrows Valkyrie Bats Zap Bandit Electro Wizard Lumberjack
Zap Arrows Valkyrie Bats Bandit Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Valkyrie Bats Arrows Bandit Electro Wizard Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Arrows Valkyrie Lumberjack
Bandit Lumberjack Bats Zap Valkyrie Electro Wizard Sparky
Valkyrie Lumberjack Bats Zap Bandit Electro Wizard Sparky
Valkyrie Bandit Lumberjack Sparky
Arrows Bats Zap Electro Wizard
Sparky Bats Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie Lumberjack Sparky
Zap Electro Wizard Bats Valkyrie Bandit Sparky
Sparky
Bats Valkyrie Lumberjack Sparky
Zap Arrows Valkyrie Electro Wizard
Valkyrie Bandit Lumberjack Sparky
Valkyrie Sparky
Electro Wizard Sparky Bats Zap Valkyrie Lumberjack
Bats Arrows Valkyrie Zap Electro Wizard Sparky
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit Sparky
Arrows Zap Bandit Electro Wizard
Arrows Bandit Sparky
Arrows Valkyrie Sparky
Zap Arrows Valkyrie Sparky
Arrows Bats Zap
Arrows Sparky
Arrows Zap
Arrows Zap Bandit
Bats Electro Wizard Lumberjack Sparky
Zap Arrows Valkyrie Bandit Electro Wizard Sparky
Zap Arrows
Bandit Sparky
Arrows Bandit
Zap Arrows Sparky
Zap Arrows Bandit Sparky
Arrows Bandit Sparky
Arrows Sparky
Bats Sparky
Zap Arrows Bandit Electro Wizard Sparky
Zap Arrows Valkyrie
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Valkyrie Sparky
Arrows Zap Bandit Electro Wizard Sparky
Zap Arrows Bandit Sparky
Zap Arrows Bandit Sparky
Bats Zap Arrows Electro Wizard Sparky
Zap Electro Wizard Bats
Sparky
Zap Arrows Bandit Sparky
Zap Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Zap Electro Wizard Bats Bandit
Zap Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Lumberjack Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Bats Electro Wizard Sparky
Bats Zap Electro Wizard
Zap Bandit Electro Wizard Sparky
Sparky
Sparky

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