My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Valkyrie Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Ram Rider
Giant Snowball
Cannon Tombstone Royal Hogs Ram Rider
Zap
Cannon Tombstone Royal Hogs Ram Rider
Barbarian Barrel
Electro Spirit Ice Spirit Cannon Tombstone Valkyrie Royal Hogs
The Log
Electro Spirit Ice Spirit Cannon Tombstone Royal Hogs Ram Rider
Earthquake
Cannon Tombstone Royal Hogs
Arrows
Electro Spirit Ice Spirit Tombstone Royal Hogs
Royal Delivery
Electro Spirit Ice Spirit Valkyrie Royal Hogs Ram Rider
Fireball
Cannon Tombstone Royal Hogs Ram Rider
Poison
Cannon Tombstone Royal Hogs
Lightning
Cannon Tombstone Valkyrie Ram Rider
Rocket
Valkyrie Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Tombstone Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Arrows Cannon Tombstone Valkyrie Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Arrows Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Ice Spirit
Valkyrie Royal Hogs Ram Rider
Arrows
Royal Hogs Ram Rider
Cannon
Tombstone
Valkyrie
Ice Spirit Royal Hogs Ram Rider
Royal Hogs
Ice Spirit Arrows Valkyrie
Ram Rider
Electro Spirit Ice Spirit Arrows Valkyrie

Defense Synergies 0 9

Electro Spirit
Ice Spirit
Cannon Tombstone Valkyrie Ram Rider
Arrows
Cannon Tombstone Valkyrie
Cannon
Ice Spirit Arrows Valkyrie
Tombstone
Ice Spirit Arrows Ram Rider
Valkyrie
Ice Spirit Arrows Cannon
Royal Hogs
Ram Rider
Ice Spirit Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tombstone Valkyrie Ram Rider
Ice Spirit Cannon Tombstone Valkyrie Ram Rider
Cannon Ram Rider Tombstone Valkyrie
Cannon Tombstone Valkyrie Ram Rider
Arrows Tombstone Valkyrie
Arrows Electro Spirit Cannon Valkyrie
Ram Rider Electro Spirit Ice Spirit Arrows Cannon Tombstone
Electro Spirit Arrows Cannon Valkyrie Ram Rider
Cannon Tombstone
Ice Spirit Cannon Valkyrie
Valkyrie Electro Spirit Arrows Cannon Tombstone Ram Rider
Arrows Ram Rider
Cannon Tombstone Ice Spirit Valkyrie Ram Rider
Valkyrie Electro Spirit Ice Spirit Arrows Cannon Tombstone
Cannon Tombstone Ram Rider
Ice Spirit Cannon Ram Rider
Arrows Cannon Tombstone Valkyrie
Ice Spirit Arrows Cannon Tombstone Valkyrie Electro Spirit Ram Rider
Arrows Valkyrie Electro Spirit Ice Spirit Cannon Tombstone Ram Rider
Cannon Ram Rider
Valkyrie Electro Spirit Arrows Cannon
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone
Arrows Valkyrie
Tombstone Ice Spirit Valkyrie Ram Rider
Valkyrie Ram Rider
Cannon Tombstone Valkyrie Ram Rider
Arrows Electro Spirit Ice Spirit Ram Rider
Tombstone Valkyrie Ram Rider
Valkyrie
Electro Spirit Ice Spirit Tombstone Valkyrie
Cannon Tombstone
Tombstone Valkyrie
Arrows Valkyrie
Cannon Tombstone Valkyrie Ram Rider
Cannon Valkyrie
Tombstone Electro Spirit Ice Spirit Valkyrie
Arrows Valkyrie Electro Spirit Cannon
Electro Spirit Arrows Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Electro Spirit Ice Spirit Ram Rider
Arrows
Arrows Ice Spirit Ram Rider
Arrows Ram Rider
Arrows Valkyrie Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Electro Spirit Ice Spirit Valkyrie
Arrows Ram Rider
Arrows Ram Rider
Arrows
Arrows
Electro Spirit Ice Spirit
Arrows
Electro Spirit Ice Spirit Arrows
Arrows
Electro Spirit Ice Spirit Tombstone
Arrows Ram Rider
Arrows
Valkyrie
Arrows
Arrows
Electro Spirit Ice Spirit

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