My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Dart Goblin Royal Hogs
Zap
Dart Goblin Royal Hogs
Barbarian Barrel
Dart Goblin Valkyrie Bomb Tower Royal Hogs Electro Wizard Magic Archer
The Log
Dart Goblin Royal Hogs
Earthquake
Bomb Tower Royal Hogs
Arrows
Dart Goblin Royal Hogs
Royal Delivery
Dart Goblin Valkyrie Royal Hogs Electro Wizard Magic Archer
Fireball
Dart Goblin Bomb Tower Royal Hogs Electro Wizard Magic Archer
Poison
Dart Goblin Bomb Tower Royal Hogs Electro Wizard Magic Archer
Lightning
Valkyrie Bomb Tower Electro Wizard Magic Archer
Rocket
Valkyrie Bomb Tower Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Valkyrie Bomb Tower Electro Wizard Magic Archer Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Dart Goblin Valkyrie Bomb Tower

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mega Knight
Dart Goblin
Valkyrie Royal Hogs Mega Knight
Valkyrie
Dart Goblin Royal Hogs Electro Wizard Magic Archer
Bomb Tower
Royal Hogs
Arrows Dart Goblin Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Royal Hogs Magic Archer Mega Knight
Magic Archer
Valkyrie Royal Hogs Electro Wizard Mega Knight
Mega Knight
Arrows Dart Goblin Royal Hogs Electro Wizard Magic Archer

Defense Synergies 1 15

Arrows
Mega Knight Valkyrie Bomb Tower
Dart Goblin
Valkyrie Bomb Tower Electro Wizard Magic Archer Mega Knight
Valkyrie
Arrows Dart Goblin Bomb Tower Electro Wizard Magic Archer
Bomb Tower
Arrows Dart Goblin Valkyrie Electro Wizard Magic Archer
Royal Hogs
Electro Wizard
Dart Goblin Valkyrie Bomb Tower Magic Archer Mega Knight
Magic Archer
Dart Goblin Valkyrie Bomb Tower Electro Wizard Mega Knight
Mega Knight
Arrows Dart Goblin Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Electro Wizard Magic Archer
Bomb Tower Dart Goblin Valkyrie Electro Wizard Mega Knight
Bomb Tower Mega Knight Dart Goblin Valkyrie Electro Wizard
Bomb Tower Dart Goblin Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Bomb Tower Mega Knight
Arrows Dart Goblin Valkyrie Bomb Tower Electro Wizard Magic Archer Mega Knight
Dart Goblin Electro Wizard Arrows Bomb Tower Magic Archer
Arrows Dart Goblin Valkyrie Bomb Tower Electro Wizard Magic Archer Mega Knight
Bomb Tower
Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Valkyrie Electro Wizard Arrows Bomb Tower Magic Archer Mega Knight
Arrows Dart Goblin Electro Wizard Magic Archer
Bomb Tower Mega Knight Valkyrie Electro Wizard
Valkyrie Bomb Tower Mega Knight Arrows Dart Goblin Electro Wizard Magic Archer
Bomb Tower Electro Wizard Mega Knight
Bomb Tower Electro Wizard Mega Knight
Bomb Tower Mega Knight Arrows Valkyrie Electro Wizard
Arrows Valkyrie Bomb Tower Mega Knight Dart Goblin Electro Wizard Magic Archer
Arrows Valkyrie Bomb Tower Dart Goblin Electro Wizard Magic Archer Mega Knight
Dart Goblin Bomb Tower Electro Wizard
Valkyrie Mega Knight Arrows Dart Goblin Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard
Electro Wizard Arrows Valkyrie Bomb Tower Magic Archer Mega Knight
Mega Knight Valkyrie Bomb Tower Electro Wizard
Valkyrie Mega Knight Electro Wizard
Valkyrie Mega Knight
Arrows Dart Goblin Bomb Tower Electro Wizard Magic Archer
Dart Goblin Valkyrie Bomb Tower Electro Wizard
Mega Knight Valkyrie Bomb Tower
Electro Wizard Mega Knight Valkyrie Bomb Tower Magic Archer
Dart Goblin
Mega Knight Dart Goblin Valkyrie Bomb Tower
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Valkyrie Bomb Tower
Dart Goblin Valkyrie Bomb Tower Magic Archer Mega Knight
Electro Wizard Dart Goblin Valkyrie Bomb Tower Magic Archer
Arrows Valkyrie Mega Knight Dart Goblin Bomb Tower Electro Wizard Magic Archer
Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin Valkyrie
Arrows Dart Goblin Electro Wizard Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Valkyrie
Arrows Valkyrie Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin
Electro Wizard
Arrows Dart Goblin Valkyrie Electro Wizard Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Magic Archer Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Electro Wizard Magic Archer Mega Knight
Arrows Dart Goblin Valkyrie Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Valkyrie Magic Archer Mega Knight
Arrows Dart Goblin Electro Wizard Magic Archer
Arrows Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Electro Wizard Magic Archer
Electro Wizard Dart Goblin
Arrows Dart Goblin Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Mega Knight
Arrows Magic Archer
Electro Wizard Dart Goblin Magic Archer
Arrows Dart Goblin Electro Wizard Magic Archer
Arrows
Dart Goblin Valkyrie Electro Wizard Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer
Arrows
Dart Goblin Mega Knight
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer Mega Knight
Dart Goblin Mega Knight

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