My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Giant Princess Electro Wizard Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Princess Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Princess
Zap
Princess Sparky
Barbarian Barrel
Valkyrie Princess Electro Wizard Sparky
The Log
Princess Sparky
Earthquake
Arrows
Princess
Royal Delivery
Valkyrie Princess Electro Wizard Sparky
Fireball
Princess Electro Wizard Sparky
Poison
Princess Electro Wizard Sparky
Lightning
Valkyrie Electro Wizard Sparky Archer Queen
Rocket
Valkyrie Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Electro Giant Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Princess Valkyrie Electro Wizard Archer Queen Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Princess Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Sparky Valkyrie Princess
Arrows
Zap Sparky
Valkyrie
Zap Electro Wizard Sparky Archer Queen
Electro Giant
Sparky Archer Queen
Princess
Zap Sparky
Electro Wizard
Zap Valkyrie Sparky
Sparky
Zap Arrows Valkyrie Electro Giant Princess Electro Wizard Archer Queen
Archer Queen
Valkyrie Electro Giant Sparky

Defense Synergies 1 11

Zap
Electro Wizard Arrows Valkyrie Princess Sparky Archer Queen
Arrows
Zap Valkyrie Sparky
Valkyrie
Zap Arrows Princess Electro Wizard Sparky Archer Queen
Electro Giant
Princess
Zap Valkyrie
Electro Wizard
Zap Valkyrie
Sparky
Zap Arrows Valkyrie
Archer Queen
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Sparky
Sparky Zap Valkyrie Electro Wizard
Sparky Valkyrie Electro Wizard
Sparky Valkyrie Electro Wizard
Arrows Valkyrie Princess Sparky
Arrows Zap Valkyrie Electro Wizard
Electro Wizard Zap Arrows Princess
Zap Arrows Valkyrie Electro Giant Electro Wizard Sparky
Sparky Princess Archer Queen
Valkyrie Electro Wizard Sparky
Valkyrie Electro Wizard Zap Arrows Electro Giant Princess
Arrows Zap Princess Electro Wizard
Sparky Zap Valkyrie Electro Wizard
Valkyrie Sparky Zap Arrows Princess Electro Wizard
Sparky Electro Wizard
Zap Electro Giant Electro Wizard Sparky
Sparky Arrows Valkyrie Electro Wizard
Arrows Valkyrie Zap Electro Wizard
Zap Arrows Valkyrie Princess Electro Wizard
Sparky Electro Wizard
Valkyrie Arrows Electro Giant Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Giant Electro Wizard Sparky
Electro Wizard Zap Arrows Valkyrie
Zap Valkyrie Electro Wizard Sparky
Valkyrie Zap Electro Wizard Sparky
Valkyrie Sparky
Arrows Electro Giant Zap Princess Electro Wizard
Sparky Valkyrie Electro Wizard
Valkyrie Sparky
Zap Electro Wizard Valkyrie Sparky
Sparky
Valkyrie Sparky
Zap Arrows Valkyrie Electro Giant Electro Wizard Archer Queen
Valkyrie Sparky
Valkyrie Electro Giant Princess Sparky
Electro Giant Electro Wizard Sparky Zap Valkyrie Archer Queen
Arrows Valkyrie Zap Electro Giant Princess Electro Wizard Sparky Archer Queen
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie Sparky
Arrows Zap Princess Electro Wizard
Arrows Sparky
Arrows Valkyrie Sparky
Zap Arrows Valkyrie Sparky
Arrows Electro Giant Zap Princess
Arrows Princess Sparky
Arrows Zap Princess
Arrows Zap
Electro Wizard Sparky
Zap Arrows Valkyrie Princess Electro Wizard Sparky
Zap Arrows Princess Archer Queen
Princess Sparky
Arrows Princess
Princess Zap Arrows Sparky
Zap Arrows Princess Sparky
Arrows Princess Sparky
Arrows Sparky
Sparky
Zap Arrows Princess Electro Wizard Sparky
Zap Arrows Valkyrie Electro Giant Princess
Sparky
Arrows Princess
Sparky
Zap Arrows
Zap Arrows Electro Giant Valkyrie Princess Sparky
Arrows Zap Princess Electro Wizard Sparky
Zap Arrows Princess Sparky
Zap Arrows Sparky
Zap Arrows Electro Giant Princess Electro Wizard Sparky
Zap Electro Wizard Electro Giant
Sparky
Zap Arrows Sparky
Zap Arrows Princess Electro Wizard Sparky
Sparky
Arrows Princess Sparky
Zap Electro Wizard Princess
Zap Arrows Princess Electro Wizard Archer Queen
Arrows
Valkyrie Princess Electro Wizard Sparky
Arrows Zap Princess
Zap Arrows Electro Giant Sparky Archer Queen
Sparky Archer Queen
Zap Electro Giant Princess Electro Wizard Sparky Archer Queen
Zap Princess Electro Wizard Archer Queen
Zap Electro Giant Princess Electro Wizard Sparky Archer Queen
Sparky
Sparky

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