My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Hog Rider Lumberjack
Zap
Firecracker Minion Horde
Barbarian Barrel
Knight Firecracker Barbarians Valkyrie Lumberjack
The Log
Firecracker Barbarians Hog Rider Lumberjack
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Firecracker Minion Horde
Royal Delivery
Knight Firecracker Barbarians Minion Horde Valkyrie Hog Rider Lumberjack
Fireball
Firecracker Barbarians Minion Horde Hog Rider Lumberjack
Poison
Firecracker Barbarians Minion Horde
Lightning
Knight Valkyrie Lumberjack
Rocket
Barbarians Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Valkyrie Hog Rider Lumberjack Barbarians Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Valkyrie Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Minion Horde Lumberjack
Firecracker
Knight Hog Rider Valkyrie Lumberjack Mega Knight
Barbarians
Hog Rider
Minion Horde
Mega Knight Knight Hog Rider Lumberjack
Valkyrie
Hog Rider Lumberjack Firecracker
Hog Rider
Knight Firecracker Valkyrie Barbarians Minion Horde Lumberjack Mega Knight
Lumberjack
Valkyrie Knight Firecracker Minion Horde Hog Rider Mega Knight
Mega Knight
Minion Horde Firecracker Hog Rider Lumberjack

Defense Synergies 2 6

Knight
Firecracker Minion Horde Lumberjack
Firecracker
Knight Valkyrie Lumberjack Mega Knight
Barbarians
Minion Horde
Minion Horde
Knight Barbarians
Valkyrie
Firecracker Lumberjack
Hog Rider
Lumberjack
Knight Firecracker Valkyrie
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde Valkyrie
Barbarians Minion Horde Lumberjack Knight Firecracker Valkyrie Mega Knight
Barbarians Minion Horde Lumberjack Mega Knight Knight Valkyrie
Barbarians Minion Horde Lumberjack Knight Firecracker Valkyrie Mega Knight
Firecracker Barbarians Valkyrie Lumberjack Mega Knight
Firecracker Valkyrie Lumberjack Mega Knight
Minion Horde Firecracker
Barbarians Valkyrie Mega Knight
Barbarians Minion Horde Lumberjack
Knight Firecracker Barbarians Minion Horde Valkyrie Lumberjack Mega Knight
Barbarians Minion Horde Valkyrie Knight Firecracker Lumberjack Mega Knight
Minion Horde Firecracker
Barbarians Minion Horde Lumberjack Mega Knight Knight Valkyrie
Valkyrie Mega Knight Firecracker Barbarians Minion Horde Lumberjack
Barbarians Knight Minion Horde Lumberjack Mega Knight
Barbarians Minion Horde Lumberjack Mega Knight
Barbarians Minion Horde Mega Knight Knight Firecracker Valkyrie Lumberjack
Valkyrie Mega Knight Knight Firecracker Barbarians Minion Horde Lumberjack
Valkyrie Knight Firecracker Barbarians Lumberjack Mega Knight
Barbarians Lumberjack
Valkyrie Mega Knight Knight Firecracker Barbarians Minion Horde Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Lumberjack Mega Knight
Knight Firecracker Valkyrie Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Knight Minion Horde Valkyrie
Valkyrie Lumberjack Mega Knight Knight Barbarians Minion Horde
Barbarians Knight Minion Horde Valkyrie Lumberjack Mega Knight
Firecracker Minion Horde
Knight Barbarians Minion Horde Valkyrie Lumberjack
Mega Knight Knight Barbarians Minion Horde Valkyrie Lumberjack
Minion Horde Mega Knight Knight Firecracker Barbarians Valkyrie
Barbarians Minion Horde
Mega Knight Knight Barbarians Minion Horde Valkyrie Lumberjack
Mega Knight Barbarians Valkyrie
Barbarians Mega Knight Knight Minion Horde Valkyrie Lumberjack
Firecracker Barbarians Minion Horde Valkyrie Mega Knight
Barbarians Knight Firecracker Minion Horde Valkyrie Lumberjack
Valkyrie Mega Knight Firecracker Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Minion Horde Valkyrie
Firecracker
Minion Horde
Knight Firecracker Barbarians Valkyrie
Firecracker Minion Horde Valkyrie Mega Knight
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Minion Horde Lumberjack
Firecracker Knight Minion Horde Valkyrie
Firecracker
Knight Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde Mega Knight
Minion Horde
Firecracker Mega Knight
Firecracker Valkyrie Mega Knight
Minion Horde Mega Knight
Barbarians Minion Horde
Firecracker Valkyrie Mega Knight
Minion Horde
Firecracker
Mega Knight
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde
Minion Horde Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker
Minion Horde Barbarians
Firecracker
Knight Firecracker Minion Horde Valkyrie Lumberjack Mega Knight
Firecracker
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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