My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Goblin Curse
Giant Snowball
Bats Goblin Curse
Zap
Bats Firecracker Goblin Curse
Barbarian Barrel
Firecracker Valkyrie Goblin Curse
The Log
Firecracker Goblin Demolisher Goblin Curse
Earthquake
Firecracker
Arrows
Bats Firecracker Goblin Curse
Royal Delivery
Bats Firecracker Valkyrie Goblin Demolisher
Fireball
Firecracker
Poison
Bats Firecracker Goblin Curse
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Goblin Demolisher Rage Goblin Curse Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Curse Arrows Firecracker Valkyrie Goblin Demolisher Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage Goblin Curse Arrows

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Rage
Arrows
Goblin Curse
Firecracker
Bats Valkyrie
Valkyrie
Bats Firecracker
Goblin Demolisher
Rage
Bats
Goblin Curse
Arrows
Goblin Machine

Defense Synergies 1 3

Bats
Firecracker Valkyrie
Arrows
Valkyrie
Firecracker
Valkyrie Bats
Valkyrie
Firecracker Bats Arrows
Goblin Demolisher
Rage
Goblin Curse
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Bats Firecracker Valkyrie Goblin Curse
Bats Valkyrie Goblin Curse
Bats Firecracker Valkyrie Goblin Curse
Arrows Firecracker Valkyrie
Arrows Bats Firecracker Valkyrie
Bats Arrows Firecracker Goblin Curse
Arrows Valkyrie
Goblin Curse
Firecracker Valkyrie
Bats Valkyrie Goblin Curse Arrows Firecracker
Arrows Bats Firecracker Goblin Curse
Bats Valkyrie Goblin Curse
Valkyrie Bats Arrows Firecracker Goblin Curse
Goblin Curse
Goblin Curse
Bats Arrows Firecracker Valkyrie
Arrows Bats Firecracker Valkyrie
Arrows Valkyrie Bats Firecracker Goblin Curse
Goblin Curse
Valkyrie Bats Arrows Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Firecracker Valkyrie
Bats Valkyrie
Valkyrie Bats
Valkyrie Goblin Curse
Arrows Firecracker Bats Goblin Curse
Bats Valkyrie
Valkyrie Goblin Curse
Bats Firecracker Valkyrie
Goblin Curse
Bats Valkyrie
Arrows Valkyrie
Valkyrie Goblin Curse
Firecracker Valkyrie Goblin Curse
Bats Firecracker Valkyrie
Bats Arrows Valkyrie Firecracker Goblin Curse
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Goblin Curse
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Goblin Curse
Arrows Firecracker Bats Goblin Curse
Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker
Bats
Firecracker Arrows Valkyrie
Arrows Firecracker Goblin Curse
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie Goblin Curse
Arrows
Arrows
Arrows Firecracker Goblin Curse Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Goblin Curse
Bats Arrows Firecracker Goblin Curse
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Goblin Curse
Bats
Arrows Firecracker Goblin Curse
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker

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