My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Tesla Valkyrie
The Log
Ice Spirit Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Tesla Hog Rider
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Goblin Gang Firecracker Valkyrie Hog Rider Inferno Dragon
Fireball
Goblin Gang Firecracker Tesla Hog Rider Inferno Dragon
Poison
Goblin Gang Firecracker
Lightning
Tesla Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Firecracker Tesla Valkyrie Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Firecracker

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Hog Rider Firecracker Inferno Dragon
Zap
Ice Spirit Firecracker Hog Rider Valkyrie
Goblin Gang
Hog Rider Firecracker Valkyrie
Firecracker
Zap Hog Rider Ice Spirit Goblin Gang Valkyrie Inferno Dragon
Tesla
Valkyrie
Ice Spirit Hog Rider Zap Goblin Gang Firecracker
Hog Rider
Ice Spirit Zap Goblin Gang Firecracker Valkyrie
Inferno Dragon
Ice Spirit Firecracker

Defense Synergies 4 15

Ice Spirit
Zap Goblin Gang Firecracker Tesla Valkyrie Inferno Dragon
Zap
Ice Spirit Goblin Gang Firecracker Tesla Valkyrie Inferno Dragon
Goblin Gang
Ice Spirit Tesla Zap Firecracker Valkyrie Inferno Dragon
Firecracker
Valkyrie Ice Spirit Zap Goblin Gang Tesla
Tesla
Goblin Gang Ice Spirit Zap Firecracker Valkyrie Inferno Dragon
Valkyrie
Firecracker Ice Spirit Zap Goblin Gang Tesla
Hog Rider
Inferno Dragon
Ice Spirit Zap Goblin Gang Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Valkyrie
Inferno Dragon Ice Spirit Zap Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang Tesla Valkyrie Inferno Dragon
Tesla Inferno Dragon Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie
Goblin Gang Zap Firecracker Tesla Valkyrie
Tesla Inferno Dragon Ice Spirit Zap Goblin Gang Firecracker
Zap Tesla Valkyrie
Tesla Inferno Dragon Goblin Gang
Goblin Gang Ice Spirit Firecracker Tesla Valkyrie
Goblin Gang Valkyrie Zap Firecracker Tesla
Tesla Inferno Dragon Zap Goblin Gang Firecracker
Tesla Ice Spirit Zap Goblin Gang Valkyrie
Valkyrie Ice Spirit Zap Goblin Gang Firecracker Tesla
Inferno Dragon Goblin Gang Tesla
Ice Spirit Zap Goblin Gang Tesla Inferno Dragon
Tesla Goblin Gang Firecracker Valkyrie
Ice Spirit Tesla Valkyrie Zap Goblin Gang Firecracker
Zap Valkyrie Ice Spirit Firecracker Tesla Inferno Dragon
Tesla Inferno Dragon
Goblin Gang Valkyrie Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Tesla
Zap Goblin Gang Firecracker Tesla Valkyrie Inferno Dragon
Goblin Gang Ice Spirit Zap Valkyrie
Goblin Gang Valkyrie Zap Tesla
Goblin Gang Tesla Valkyrie Inferno Dragon
Firecracker Ice Spirit Zap Goblin Gang Tesla
Goblin Gang Tesla Valkyrie
Tesla Valkyrie Inferno Dragon
Zap Ice Spirit Firecracker Valkyrie Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Tesla Valkyrie
Zap Valkyrie
Goblin Gang Tesla Valkyrie
Firecracker Tesla Valkyrie
Goblin Gang Tesla Ice Spirit Zap Firecracker Valkyrie Inferno Dragon
Valkyrie Zap Firecracker Tesla Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Ice Spirit Zap
Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Goblin Gang
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Valkyrie
Zap
Zap Firecracker Ice Spirit Valkyrie
Inferno Dragon
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Ice Spirit Firecracker
Zap
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit Goblin Gang
Zap Firecracker
Goblin Gang Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker
Inferno Dragon
Firecracker

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