My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Miner
Giant Snowball
Cannon Hog Rider Goblin Barrel Miner
Zap
Cannon Goblin Barrel
Barbarian Barrel
Cannon Valkyrie Wizard Goblin Barrel
The Log
Cannon Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Wizard Goblin Barrel Miner
Fireball
Cannon Hog Rider Wizard Goblin Barrel
Poison
Cannon Wizard
Lightning
Cannon Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Barrel Miner Mini P.E.K.K.A Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Barrel Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel Miner
Cannon
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider Wizard
Valkyrie
Hog Rider Goblin Barrel Mini P.E.K.K.A Wizard
Hog Rider
Arrows Valkyrie Mini P.E.K.K.A Wizard Goblin Barrel
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Miner
Goblin Barrel
Valkyrie Arrows Hog Rider Miner
Miner
Arrows Wizard Goblin Barrel

Defense Synergies 0 9

Arrows
Cannon Mini P.E.K.K.A Valkyrie
Cannon
Arrows Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A
Arrows Cannon Valkyrie Wizard
Valkyrie
Arrows Cannon Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Cannon Mini P.E.K.K.A Valkyrie
Goblin Barrel
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard
Mini P.E.K.K.A Cannon Valkyrie
Cannon Mini P.E.K.K.A Valkyrie
Cannon Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Cannon Valkyrie
Arrows Cannon Wizard
Arrows Cannon Valkyrie
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Valkyrie Miner
Valkyrie Arrows Cannon Wizard
Arrows Wizard
Cannon Mini P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Wizard Arrows Cannon Mini P.E.K.K.A Valkyrie
Arrows Cannon Valkyrie Wizard
Arrows Valkyrie Wizard Cannon
Mini P.E.K.K.A Cannon
Valkyrie Wizard Arrows Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Wizard Miner
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Cannon Mini P.E.K.K.A Valkyrie
Arrows Wizard
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Cannon
Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Cannon Valkyrie Wizard
Wizard Cannon Valkyrie
Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Cannon Mini P.E.K.K.A Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner
Arrows Miner
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Mini P.E.K.K.A
Miner Arrows Valkyrie Wizard
Arrows Wizard
Miner
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard Miner
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard Miner
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Miner Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows
Miner

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