My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Archers Goblin Gang Musketeer Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Musketeer Valkyrie
The Log
Archers Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Musketeer Valkyrie Hog Rider
Fireball
Archers Goblin Gang Elite Barbarians Musketeer Hog Rider
Poison
Archers Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Gang Musketeer Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Gang

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Archers Musketeer Valkyrie The Log
Archers
Valkyrie Zap Elite Barbarians Hog Rider
Goblin Gang
Hog Rider Valkyrie
Elite Barbarians
Zap Valkyrie Archers Hog Rider The Log
Musketeer
Valkyrie Hog Rider Zap The Log
Valkyrie
Archers Elite Barbarians Musketeer Hog Rider Zap Goblin Gang
Hog Rider
Zap Goblin Gang Musketeer Valkyrie The Log Archers Elite Barbarians
The Log
Hog Rider Zap Elite Barbarians Musketeer

Defense Synergies 5 12

Zap
Archers Goblin Gang Elite Barbarians Musketeer Valkyrie The Log
Archers
Valkyrie Zap Goblin Gang The Log
Goblin Gang
Musketeer Zap Archers Valkyrie The Log
Elite Barbarians
Valkyrie Zap The Log
Musketeer
Goblin Gang Valkyrie The Log Zap
Valkyrie
Archers Elite Barbarians Musketeer Zap Goblin Gang The Log
Hog Rider
The Log
Musketeer Zap Archers Goblin Gang Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie The Log
Elite Barbarians Zap Goblin Gang Musketeer Valkyrie The Log
Goblin Gang Archers Elite Barbarians Musketeer Valkyrie
Elite Barbarians Goblin Gang Musketeer Valkyrie
Elite Barbarians Valkyrie The Log
Goblin Gang The Log Zap Archers Musketeer Valkyrie
Musketeer Zap Archers Goblin Gang
Zap Musketeer Valkyrie The Log
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Archers Musketeer Valkyrie
Archers Goblin Gang Valkyrie Zap Musketeer The Log
Musketeer Zap Archers Goblin Gang
Zap Goblin Gang Elite Barbarians Musketeer Valkyrie The Log
Valkyrie Zap Goblin Gang The Log
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Archers Goblin Gang Elite Barbarians Musketeer The Log
Zap Valkyrie The Log Archers Musketeer
Elite Barbarians Musketeer
Goblin Gang Valkyrie Archers Elite Barbarians Musketeer The Log
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Musketeer Valkyrie The Log
Goblin Gang Zap Elite Barbarians Musketeer Valkyrie The Log
Goblin Gang Valkyrie Zap Elite Barbarians Musketeer The Log
Goblin Gang Elite Barbarians Musketeer Valkyrie
Zap Archers Goblin Gang Musketeer
Goblin Gang Archers Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie The Log
Goblin Gang Musketeer
Elite Barbarians Musketeer Valkyrie
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Goblin Gang Valkyrie
Archers Musketeer Valkyrie
Goblin Gang Elite Barbarians Zap Archers Musketeer Valkyrie The Log
Valkyrie Zap Archers Elite Barbarians Musketeer The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log
The Log
Musketeer Valkyrie The Log
Zap Valkyrie The Log
Zap Musketeer
Archers Musketeer The Log
The Log Zap
The Log Zap
Goblin Gang Elite Barbarians Musketeer
Zap Musketeer Valkyrie The Log
Zap Archers Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Archers Musketeer The Log
Zap Valkyrie The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Valkyrie
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Elite Barbarians Zap Archers Musketeer
Zap Musketeer
Elite Barbarians
Zap Musketeer The Log
Zap
The Log
Zap Archers Goblin Gang Musketeer
Zap Archers Musketeer
The Log
Goblin Gang Musketeer Valkyrie
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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