My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army Hunter
The Log
Mini P.E.K.K.A Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Skeleton Army Hunter
Fireball
Skeleton Army Hunter
Poison
Skeleton Army Hunter
Lightning
Mini P.E.K.K.A Valkyrie Hunter
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Hunter Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Skeleton Army Mini P.E.K.K.A Valkyrie Hunter Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Valkyrie Rage Hunter Electro Giant The Log
Valkyrie
Mini P.E.K.K.A Hunter
Rage
Mini P.E.K.K.A
Skeleton Army
Hunter
Mini P.E.K.K.A Valkyrie
Electro Giant
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A

Defense Synergies 1 10

Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Arrows Valkyrie Skeleton Army Hunter Electro Giant
Valkyrie
Arrows Mini P.E.K.K.A Hunter The Log
Rage
Skeleton Army
Mini P.E.K.K.A The Log
Hunter
Mini P.E.K.K.A Valkyrie The Log
Electro Giant
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Valkyrie Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Mini P.E.K.K.A Skeleton Army Hunter Valkyrie The Log
Mini P.E.K.K.A Skeleton Army Hunter Valkyrie
Mini P.E.K.K.A Skeleton Army Hunter Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Arrows Skeleton Army The Log Valkyrie Hunter
Hunter Arrows
Arrows Valkyrie Electro Giant The Log
Mini P.E.K.K.A Hunter Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Skeleton Army Arrows Hunter Electro Giant The Log
Arrows Hunter
Mini P.E.K.K.A Skeleton Army Hunter Valkyrie The Log
Valkyrie Skeleton Army Arrows Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Skeleton Army Hunter
Skeleton Army Mini P.E.K.K.A Hunter Electro Giant The Log
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Hunter
Arrows Valkyrie Skeleton Army Hunter The Log
Arrows Valkyrie Hunter The Log
Mini P.E.K.K.A Hunter
Valkyrie Skeleton Army Arrows Mini P.E.K.K.A Hunter Electro Giant The Log
Mini P.E.K.K.A Skeleton Army Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Electro Giant
Arrows Mini P.E.K.K.A Valkyrie Hunter The Log
Skeleton Army Mini P.E.K.K.A Valkyrie Hunter The Log
Mini P.E.K.K.A Valkyrie Skeleton Army Hunter The Log
Mini P.E.K.K.A Valkyrie Skeleton Army Hunter
Arrows Electro Giant Hunter
Mini P.E.K.K.A Skeleton Army Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Skeleton Army Hunter
Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A Valkyrie Hunter
Skeleton Army Arrows Valkyrie Electro Giant The Log
Mini P.E.K.K.A Skeleton Army Valkyrie Hunter
Valkyrie Skeleton Army Electro Giant
Skeleton Army Electro Giant Mini P.E.K.K.A Valkyrie Hunter The Log
Arrows Valkyrie Mini P.E.K.K.A Hunter Electro Giant The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Electro Giant Hunter
Arrows The Log
Arrows The Log Hunter
Arrows The Log
Mini P.E.K.K.A
Arrows Valkyrie The Log
Arrows
Hunter The Log
Arrows
Arrows The Log
Arrows Hunter The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Hunter The Log
Arrows Valkyrie Electro Giant The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Electro Giant The Log Valkyrie Hunter
Arrows The Log Hunter
Arrows The Log
Arrows The Log
Arrows Hunter Electro Giant
Electro Giant
Mini P.E.K.K.A
Arrows Hunter The Log
Arrows
Arrows The Log
Skeleton Army
Arrows Hunter
Arrows The Log
Mini P.E.K.K.A Valkyrie Hunter
Arrows The Log
Arrows Electro Giant
Electro Giant The Log
Electro Giant The Log

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