My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Baby Dragon Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Tesla Valkyrie
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Baby Dragon Balloon Inferno Dragon
Fireball
Tesla Baby Dragon Balloon Inferno Dragon
Poison
Balloon
Lightning
Tesla Mini P.E.K.K.A Valkyrie Baby Dragon Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Baby Dragon Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tesla Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Tesla Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Arrows Valkyrie Rage Baby Dragon
Valkyrie
Balloon Mini P.E.K.K.A Baby Dragon
Rage
Balloon Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Valkyrie Balloon Inferno Dragon
Balloon
Arrows Valkyrie Rage Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 11

Arrows
Tesla Mini P.E.K.K.A Valkyrie
Tesla
Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon
Mini P.E.K.K.A
Arrows Tesla Valkyrie Baby Dragon
Valkyrie
Arrows Tesla Mini P.E.K.K.A Baby Dragon
Rage
Baby Dragon
Tesla Mini P.E.K.K.A Valkyrie Inferno Dragon
Balloon
Inferno Dragon
Tesla Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Baby Dragon
Mini P.E.K.K.A Inferno Dragon Tesla Valkyrie
Tesla Mini P.E.K.K.A Valkyrie Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Tesla Valkyrie Baby Dragon
Tesla Inferno Dragon Arrows Baby Dragon
Arrows Tesla Valkyrie Baby Dragon
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A Valkyrie
Valkyrie Arrows Tesla Baby Dragon
Arrows Tesla Inferno Dragon Baby Dragon
Tesla Mini P.E.K.K.A Valkyrie
Valkyrie Arrows Tesla Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Inferno Dragon Tesla
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Arrows Mini P.E.K.K.A Valkyrie
Arrows Tesla Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Tesla Inferno Dragon
Mini P.E.K.K.A Tesla Inferno Dragon
Valkyrie Arrows Tesla Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tesla
Arrows Tesla Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Tesla
Tesla Mini P.E.K.K.A Valkyrie Inferno Dragon
Arrows Tesla Baby Dragon
Mini P.E.K.K.A Tesla Valkyrie
Mini P.E.K.K.A Tesla Valkyrie Inferno Dragon
Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Tesla Valkyrie
Tesla Valkyrie Baby Dragon
Tesla Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon
Arrows Valkyrie Tesla Mini P.E.K.K.A Baby Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Inferno Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: