My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems 5 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Elixir Golem Valkyrie Dark Prince Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Elixir Golem Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Elite Barbarians Elixir Golem Valkyrie Dark Prince Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Valkyrie Dark Prince Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Elixir Golem Dark Prince Bandit
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Dark Prince Bandit
Barbarian Barrel
Knight Skeleton Barrel Elite Barbarians Elixir Golem Valkyrie Dark Prince Bandit Magic Archer
The Log
Skeleton Barrel Elite Barbarians Elixir Golem Dark Prince Bandit
Earthquake
Elixir Golem
Arrows
Skeleton Barrel
Royal Delivery
Knight Skeleton Barrel Elite Barbarians Elixir Golem Valkyrie Dark Prince Bandit Magic Archer
Fireball
Skeleton Barrel Elite Barbarians Elixir Golem Bandit Magic Archer
Poison
Skeleton Barrel Elixir Golem Magic Archer
Lightning
Knight Elite Barbarians Valkyrie Dark Prince Bandit Magic Archer
Rocket
Elite Barbarians Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Elixir Golem Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Elixir Golem Bandit Valkyrie Dark Prince Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Skeleton Barrel Elixir Golem Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Elite Barbarians Magic Archer
Skeleton Barrel
Knight Elixir Golem Valkyrie Dark Prince Bandit Magic Archer
Elite Barbarians
Valkyrie Knight Bandit
Elixir Golem
Skeleton Barrel Bandit Magic Archer
Valkyrie
Elite Barbarians Skeleton Barrel Dark Prince Bandit Magic Archer
Dark Prince
Skeleton Barrel Valkyrie Bandit Magic Archer
Bandit
Skeleton Barrel Elite Barbarians Elixir Golem Valkyrie Dark Prince Magic Archer
Magic Archer
Knight Skeleton Barrel Elixir Golem Valkyrie Dark Prince Bandit

Defense Synergies 3 5

Knight
Magic Archer
Skeleton Barrel
Elite Barbarians
Valkyrie Dark Prince
Elixir Golem
Valkyrie
Elite Barbarians Bandit Magic Archer
Dark Prince
Elite Barbarians Bandit Magic Archer
Bandit
Valkyrie Dark Prince Magic Archer
Magic Archer
Knight Valkyrie Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Valkyrie Magic Archer
Elite Barbarians Knight Valkyrie Dark Prince Bandit
Knight Elite Barbarians Valkyrie Dark Prince Bandit
Elite Barbarians Knight Valkyrie Dark Prince Bandit
Elite Barbarians Valkyrie Dark Prince
Valkyrie Dark Prince Bandit Magic Archer
Magic Archer
Skeleton Barrel Valkyrie Bandit Magic Archer
Elite Barbarians
Knight Elite Barbarians Valkyrie Dark Prince Bandit
Valkyrie Knight Dark Prince Bandit Magic Archer
Magic Archer
Knight Elite Barbarians Valkyrie Dark Prince Bandit
Valkyrie Dark Prince Magic Archer
Elite Barbarians Knight Bandit
Elite Barbarians Bandit
Knight Elite Barbarians Valkyrie Dark Prince
Knight Elite Barbarians Valkyrie Dark Prince Bandit Magic Archer
Valkyrie Knight Dark Prince Bandit Magic Archer
Elite Barbarians
Valkyrie Dark Prince Knight Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Dark Prince Bandit
Bandit Knight Skeleton Barrel Elite Barbarians Valkyrie Magic Archer
Bandit Knight Elite Barbarians Valkyrie Dark Prince
Valkyrie Dark Prince Knight Elite Barbarians Bandit
Knight Elite Barbarians Valkyrie Dark Prince Bandit
Skeleton Barrel Magic Archer
Dark Prince Knight Elite Barbarians Valkyrie Bandit
Knight Elite Barbarians Valkyrie Dark Prince
Knight Elite Barbarians Valkyrie Dark Prince Bandit Magic Archer
Knight Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Dark Prince Knight Valkyrie Bandit
Valkyrie Magic Archer
Elite Barbarians Knight Valkyrie Dark Prince Magic Archer
Valkyrie Elite Barbarians Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Knight Valkyrie Bandit
Skeleton Barrel Bandit Magic Archer
Skeleton Barrel Bandit Magic Archer
Knight Skeleton Barrel Valkyrie Dark Prince
Valkyrie Dark Prince Magic Archer
Skeleton Barrel Magic Archer
Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Bandit
Elite Barbarians
Knight Skeleton Barrel Valkyrie Dark Prince Bandit Magic Archer
Magic Archer
Knight Skeleton Barrel Elite Barbarians Bandit Magic Archer
Skeleton Barrel Bandit Magic Archer
Skeleton Barrel Elite Barbarians Magic Archer
Skeleton Barrel Bandit Magic Archer
Magic Archer Skeleton Barrel Bandit
Skeleton Barrel Dark Prince Bandit Magic Archer
Skeleton Barrel Valkyrie Magic Archer
Magic Archer
Skeleton Barrel
Valkyrie Dark Prince Magic Archer
Skeleton Barrel Bandit Magic Archer
Skeleton Barrel Bandit Magic Archer
Skeleton Barrel Bandit Magic Archer
Elite Barbarians Magic Archer
Skeleton Barrel
Elite Barbarians
Bandit Magic Archer
Magic Archer
Magic Archer
Skeleton Barrel Dark Prince Bandit Magic Archer
Magic Archer
Knight Valkyrie Dark Prince Magic Archer
Skeleton Barrel Magic Archer
Elite Barbarians Dark Prince
Elite Barbarians Magic Archer
Magic Archer
Skeleton Barrel Dark Prince Bandit Magic Archer

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