My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Flying Machine Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Flying Machine Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton
Giant Snowball
Flying Machine Royal Hogs
Zap
Flying Machine Royal Hogs
Barbarian Barrel
Knight Valkyrie Bomb Tower Royal Hogs Giant Skeleton
The Log
Royal Hogs Giant Skeleton
Earthquake
Bomb Tower Royal Hogs
Arrows
Flying Machine Royal Hogs
Royal Delivery
Knight Valkyrie Flying Machine Royal Hogs Giant Skeleton
Fireball
Bomb Tower Flying Machine Royal Hogs
Poison
Bomb Tower Flying Machine Royal Hogs
Lightning
Knight Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Fireball Valkyrie Bomb Tower Flying Machine Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Fireball Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Flying Machine Royal Hogs
Fireball
Tornado Knight Royal Hogs
Valkyrie
Flying Machine Royal Hogs Tornado Giant Skeleton
Bomb Tower
Flying Machine
Knight Valkyrie Royal Hogs Giant Skeleton
Royal Hogs
Knight Fireball Valkyrie Flying Machine
Tornado
Fireball Valkyrie Giant Skeleton
Giant Skeleton
Valkyrie Flying Machine Tornado

Defense Synergies 3 10

Knight
Bomb Tower Fireball Flying Machine Tornado
Fireball
Tornado Knight Valkyrie Bomb Tower
Valkyrie
Fireball Bomb Tower Flying Machine Tornado
Bomb Tower
Knight Tornado Fireball Valkyrie
Flying Machine
Knight Valkyrie Giant Skeleton
Royal Hogs
Tornado
Fireball Bomb Tower Knight Valkyrie Giant Skeleton
Giant Skeleton
Flying Machine Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Flying Machine
Bomb Tower Knight Valkyrie Flying Machine
Bomb Tower Tornado Knight Valkyrie Giant Skeleton
Bomb Tower Knight Valkyrie
Fireball Valkyrie Bomb Tower Tornado Giant Skeleton
Fireball Tornado Valkyrie Bomb Tower Flying Machine
Tornado Fireball Bomb Tower Flying Machine
Fireball Valkyrie Bomb Tower Flying Machine Giant Skeleton
Bomb Tower Tornado
Knight Tornado Valkyrie Giant Skeleton
Valkyrie Knight Fireball Bomb Tower Flying Machine Tornado Giant Skeleton
Fireball Flying Machine Tornado
Bomb Tower Knight Fireball Valkyrie Flying Machine Giant Skeleton
Fireball Valkyrie Bomb Tower Tornado
Knight Bomb Tower
Bomb Tower Tornado Fireball
Bomb Tower Knight Fireball Valkyrie Tornado
Fireball Valkyrie Bomb Tower Knight Flying Machine Tornado
Valkyrie Bomb Tower Tornado Knight Fireball Flying Machine Giant Skeleton
Bomb Tower Tornado
Valkyrie Knight Fireball Bomb Tower Flying Machine Giant Skeleton
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Giant Skeleton
Fireball Knight Valkyrie Bomb Tower Flying Machine
Giant Skeleton Knight Valkyrie Bomb Tower
Valkyrie Giant Skeleton Knight Fireball Tornado
Giant Skeleton Knight Valkyrie
Fireball Bomb Tower Flying Machine Tornado
Knight Fireball Valkyrie Bomb Tower Flying Machine Giant Skeleton
Giant Skeleton Knight Valkyrie Bomb Tower
Giant Skeleton Knight Fireball Valkyrie Bomb Tower Flying Machine Tornado
Knight Valkyrie Bomb Tower Flying Machine Giant Skeleton
Fireball Valkyrie Tornado Giant Skeleton
Giant Skeleton Knight Fireball Valkyrie Bomb Tower
Fireball Valkyrie Bomb Tower Flying Machine
Knight Fireball Valkyrie Bomb Tower Flying Machine Tornado Giant Skeleton
Valkyrie Fireball Bomb Tower Flying Machine Giant Skeleton
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Flying Machine Giant Skeleton
Fireball Flying Machine Tornado
Fireball Flying Machine Giant Skeleton
Knight Fireball Valkyrie Flying Machine Giant Skeleton
Fireball Valkyrie
Fireball Flying Machine Tornado
Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Tornado
Knight Fireball Valkyrie Flying Machine Tornado
Fireball Flying Machine Tornado
Flying Machine Knight Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Tornado
Fireball Flying Machine
Fireball Valkyrie Flying Machine Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Fireball Flying Machine
Tornado Fireball Valkyrie
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fireball Flying Machine
Fireball Flying Machine Tornado
Fireball
Fireball Knight Valkyrie Flying Machine
Fireball Flying Machine
Fireball Tornado Giant Skeleton
Flying Machine
Fireball Flying Machine Tornado Giant Skeleton
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado Giant Skeleton
Fireball

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