My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin Witch
Zap
Goblin Gang Dart Goblin Witch
Barbarian Barrel
Knight Goblin Gang Dart Goblin Valkyrie Witch Royal Ghost
The Log
Goblin Gang Dart Goblin Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Dart Goblin Witch
Royal Delivery
Knight Goblin Gang Dart Goblin Valkyrie Witch Royal Ghost
Fireball
Goblin Gang Dart Goblin Witch
Poison
Goblin Gang Dart Goblin Witch
Lightning
Knight Valkyrie Witch Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Dart Goblin Royal Ghost Valkyrie Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Dart Goblin Valkyrie Witch Royal Ghost
Knight
Goblin Gang Dart Goblin Zap Witch
Goblin Gang
Knight Dart Goblin Valkyrie Royal Ghost
Dart Goblin
Knight Valkyrie Zap Goblin Gang
Valkyrie
Dart Goblin Zap Goblin Gang Witch Royal Ghost
Witch
Zap Knight Valkyrie Royal Ghost
Royal Ghost
Zap Goblin Gang Valkyrie Witch
Goblinstein

Defense Synergies 2 12

Zap
Knight Goblin Gang Dart Goblin Valkyrie Witch Royal Ghost
Knight
Goblin Gang Dart Goblin Zap Witch
Goblin Gang
Knight Zap Dart Goblin Valkyrie
Dart Goblin
Knight Zap Goblin Gang Valkyrie
Valkyrie
Zap Goblin Gang Dart Goblin Witch
Witch
Zap Knight Valkyrie Royal Ghost
Royal Ghost
Zap Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Valkyrie
Zap Knight Goblin Gang Dart Goblin Valkyrie Witch
Goblin Gang Witch Knight Dart Goblin Valkyrie
Witch Knight Goblin Gang Dart Goblin Valkyrie
Valkyrie
Goblin Gang Zap Dart Goblin Valkyrie Royal Ghost
Dart Goblin Zap Goblin Gang Witch
Zap Dart Goblin Valkyrie
Witch Goblin Gang
Knight Goblin Gang Dart Goblin Valkyrie Royal Ghost
Goblin Gang Dart Goblin Valkyrie Witch Zap Knight Royal Ghost
Zap Goblin Gang Dart Goblin Witch
Zap Knight Goblin Gang Valkyrie Witch
Valkyrie Zap Goblin Gang Dart Goblin Witch Royal Ghost
Knight Goblin Gang
Zap Goblin Gang
Knight Goblin Gang Valkyrie Witch
Zap Knight Goblin Gang Dart Goblin Valkyrie Witch Royal Ghost
Zap Valkyrie Witch Knight Dart Goblin Royal Ghost
Dart Goblin
Goblin Gang Valkyrie Royal Ghost Knight Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zap Witch Royal Ghost
Zap Knight Goblin Gang Valkyrie Royal Ghost
Goblin Gang Zap Knight Valkyrie Witch
Goblin Gang Valkyrie Zap Knight
Knight Goblin Gang Valkyrie Witch
Zap Goblin Gang Dart Goblin Witch
Goblin Gang Knight Dart Goblin Valkyrie Witch
Knight Valkyrie
Zap Knight Valkyrie Witch
Witch Goblin Gang Dart Goblin
Knight Dart Goblin Valkyrie Witch
Zap Valkyrie
Knight Goblin Gang Valkyrie Witch
Dart Goblin Valkyrie Witch
Goblin Gang Witch Zap Knight Dart Goblin Valkyrie
Valkyrie Zap Dart Goblin Witch Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Valkyrie Royal Ghost
Zap Dart Goblin Royal Ghost
Dart Goblin
Knight Dart Goblin Valkyrie
Zap Valkyrie
Zap Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Goblin Gang
Zap Knight Dart Goblin Valkyrie
Zap Dart Goblin
Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Valkyrie Witch
Zap
Zap Valkyrie Witch
Witch
Zap Dart Goblin Witch Royal Ghost
Zap Witch
Zap Dart Goblin
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin
Zap
Zap Goblin Gang Dart Goblin Witch
Zap Dart Goblin Witch
Knight Goblin Gang Dart Goblin Valkyrie
Zap Dart Goblin
Zap
Dart Goblin
Zap Goblin Gang Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Royal Ghost
Dart Goblin

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