My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Ram Rider
Barbarian Barrel
Knight Firecracker Valkyrie
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Valkyrie Ram Rider
Fireball
Firecracker Ram Rider
Poison
Bats Firecracker
Lightning
Knight Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Firecracker Valkyrie Golden Knight Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Firecracker Ram Rider
Arrows
Knight Ram Rider
Knight
Bats Firecracker Arrows The Log Ram Rider
Firecracker
Knight Bats Valkyrie Ram Rider
Valkyrie
Bats Firecracker Ram Rider
The Log
Knight Ram Rider
Ram Rider
Bats Arrows Knight Firecracker Valkyrie The Log Golden Knight
Golden Knight
Ram Rider

Defense Synergies 4 12

Bats
Knight Firecracker Valkyrie The Log Golden Knight
Arrows
Knight Valkyrie Golden Knight
Knight
Bats Firecracker Arrows The Log
Firecracker
Knight Valkyrie The Log Bats Golden Knight
Valkyrie
Firecracker Bats Arrows The Log
The Log
Firecracker Bats Knight Valkyrie Ram Rider Golden Knight
Ram Rider
The Log
Golden Knight
Bats Arrows Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie The Log Ram Rider Golden Knight
Bats Knight Firecracker Valkyrie The Log Ram Rider
Ram Rider Bats Knight Valkyrie
Bats Knight Firecracker Valkyrie Ram Rider
Arrows Firecracker Valkyrie The Log
Arrows The Log Bats Firecracker Valkyrie
Bats Ram Rider Arrows Firecracker
Arrows Valkyrie The Log Ram Rider Golden Knight
Knight Firecracker Valkyrie
Bats Valkyrie Arrows Knight Firecracker The Log Ram Rider
Arrows Bats Firecracker Ram Rider
Bats Knight Valkyrie The Log Ram Rider
Valkyrie Bats Arrows Firecracker The Log Golden Knight
Knight Ram Rider
The Log Ram Rider
Bats Arrows Knight Firecracker Valkyrie
Arrows Bats Knight Firecracker Valkyrie The Log Ram Rider Golden Knight
Arrows Valkyrie The Log Bats Knight Firecracker Ram Rider
Ram Rider
Valkyrie Bats Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Arrows Knight Firecracker Valkyrie The Log
Bats Knight Valkyrie The Log Ram Rider Golden Knight
Valkyrie Bats Knight The Log Ram Rider
Knight Valkyrie Ram Rider
Arrows Firecracker Bats Ram Rider
Bats Knight Valkyrie Ram Rider
Knight Valkyrie
Bats Knight Firecracker Valkyrie The Log
Bats Knight Valkyrie Golden Knight
Arrows Valkyrie The Log
Knight Valkyrie Ram Rider Golden Knight
Firecracker Valkyrie
Bats Knight Firecracker Valkyrie The Log Golden Knight
Bats Arrows Valkyrie Firecracker The Log Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie The Log Golden Knight
Arrows Firecracker The Log Ram Rider Golden Knight
Arrows The Log
Arrows Knight Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Bats Ram Rider
Arrows Firecracker The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Firecracker Ram Rider Golden Knight
Bats
Firecracker Arrows Knight Valkyrie The Log Ram Rider Golden Knight
Arrows Firecracker
Knight Firecracker The Log Golden Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log Golden Knight
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker Valkyrie The Log Golden Knight
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie
Arrows Firecracker The Log Ram Rider Golden Knight
Arrows The Log Ram Rider Golden Knight
Arrows Firecracker The Log Golden Knight
Bats Arrows Firecracker
Bats Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Bats
Arrows Firecracker Ram Rider
Arrows The Log
Knight Firecracker Valkyrie
Arrows The Log Firecracker
Arrows
Firecracker
Bats Firecracker The Log Golden Knight
Firecracker Bats
Firecracker The Log Golden Knight
Firecracker

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