My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Witch Lumberjack
Zap
Royal Hogs Witch
Barbarian Barrel
Knight Valkyrie Royal Hogs Witch Electro Wizard Lumberjack
The Log
Royal Hogs Witch Lumberjack
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Knight Valkyrie Royal Hogs Witch Electro Wizard Lumberjack
Fireball
Royal Hogs Witch Electro Wizard Lumberjack
Poison
Royal Hogs Witch Electro Wizard
Lightning
Knight Valkyrie Witch Electro Wizard Lumberjack
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Fireball Valkyrie Electro Wizard Lumberjack Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Fireball Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Royal Hogs Witch Electro Wizard Lumberjack
Fireball
Knight Royal Hogs Electro Wizard
Valkyrie
Lumberjack Royal Hogs Witch Electro Wizard
Royal Hogs
Knight Fireball Valkyrie Electro Wizard Lumberjack
Rage
Witch Electro Wizard
Witch
Rage Knight Valkyrie Lumberjack
Electro Wizard
Knight Fireball Valkyrie Royal Hogs Rage Lumberjack
Lumberjack
Valkyrie Knight Royal Hogs Witch Electro Wizard

Defense Synergies 1 12

Knight
Electro Wizard Fireball Witch Lumberjack
Fireball
Knight Valkyrie Electro Wizard Lumberjack
Valkyrie
Fireball Witch Electro Wizard Lumberjack
Royal Hogs
Rage
Witch
Knight Valkyrie Electro Wizard Lumberjack
Electro Wizard
Knight Fireball Valkyrie Witch Lumberjack
Lumberjack
Knight Fireball Valkyrie Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Electro Wizard
Lumberjack Knight Valkyrie Witch Electro Wizard
Witch Lumberjack Knight Valkyrie Electro Wizard
Witch Lumberjack Knight Valkyrie Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Valkyrie Electro Wizard Lumberjack
Electro Wizard Fireball Witch
Fireball Valkyrie Electro Wizard
Witch Lumberjack
Knight Valkyrie Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Knight Fireball Lumberjack
Fireball Witch Electro Wizard
Lumberjack Knight Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Witch Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Fireball Electro Wizard Lumberjack
Knight Fireball Valkyrie Witch Electro Wizard Lumberjack
Fireball Valkyrie Knight Witch Electro Wizard Lumberjack
Valkyrie Witch Knight Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Knight Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Fireball Witch Electro Wizard
Fireball Electro Wizard Knight Valkyrie Lumberjack
Lumberjack Knight Valkyrie Witch Electro Wizard
Valkyrie Lumberjack Knight Fireball Electro Wizard
Knight Valkyrie Witch Lumberjack
Fireball Witch Electro Wizard
Knight Fireball Valkyrie Witch Electro Wizard Lumberjack
Knight Valkyrie Lumberjack
Electro Wizard Knight Fireball Valkyrie Witch
Witch
Knight Valkyrie Witch Lumberjack
Fireball Valkyrie Electro Wizard
Knight Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Witch
Witch Electro Wizard Knight Fireball Valkyrie Lumberjack
Valkyrie Fireball Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Electro Wizard
Fireball
Knight Fireball Valkyrie
Fireball Valkyrie
Fireball Witch
Witch
Fireball
Fireball
Fireball Electro Wizard Lumberjack
Knight Fireball Valkyrie Electro Wizard
Fireball
Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Witch
Fireball Witch Electro Wizard
Fireball
Fireball Knight Valkyrie Electro Wizard Lumberjack
Fireball
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball

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