My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Witch Balloon
Zap
Minion Horde Witch Balloon
Barbarian Barrel
Valkyrie Wizard Witch Magic Archer
The Log
Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Wizard Witch Balloon Magic Archer
Fireball
Minion Horde Wizard Witch Balloon Magic Archer
Poison
Minion Horde Wizard Witch Balloon Magic Archer
Lightning
Valkyrie Wizard Witch Balloon Magic Archer
Rocket
Minion Horde Valkyrie Wizard Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Freeze Magic Archer Minion Horde Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Valkyrie Freeze Magic Archer

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Freeze
Valkyrie
Balloon Wizard Witch Magic Archer
Wizard
Valkyrie Rage Balloon
Rage
Minion Horde Witch Balloon Wizard
Freeze
Balloon Minion Horde
Witch
Rage Valkyrie
Balloon
Valkyrie Rage Freeze Wizard Magic Archer
Magic Archer
Valkyrie Balloon

Defense Synergies 0 6

Minion Horde
Freeze
Valkyrie
Wizard Freeze Witch Magic Archer
Wizard
Valkyrie Freeze
Rage
Freeze
Minion Horde Valkyrie Wizard
Witch
Valkyrie
Balloon
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Magic Archer
Minion Horde Valkyrie Witch
Minion Horde Witch Valkyrie Freeze
Minion Horde Witch Valkyrie
Valkyrie
Freeze Valkyrie Magic Archer
Minion Horde Wizard Freeze Witch Magic Archer
Valkyrie Magic Archer
Minion Horde Witch
Minion Horde Valkyrie
Minion Horde Valkyrie Witch Wizard Freeze Magic Archer
Minion Horde Wizard Witch Magic Archer
Minion Horde Valkyrie Wizard Freeze Witch
Valkyrie Wizard Minion Horde Freeze Witch Magic Archer
Minion Horde
Minion Horde Freeze
Minion Horde Wizard Valkyrie Witch
Minion Horde Valkyrie Wizard Witch Magic Archer
Valkyrie Wizard Freeze Witch Magic Archer
Valkyrie Wizard Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Valkyrie Wizard Magic Archer
Minion Horde Valkyrie Witch
Valkyrie Minion Horde
Minion Horde Valkyrie Witch
Wizard Minion Horde Freeze Witch Magic Archer
Minion Horde Valkyrie Witch
Minion Horde Valkyrie
Minion Horde Freeze Valkyrie Witch Magic Archer
Witch Minion Horde
Minion Horde Valkyrie Witch
Valkyrie
Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Witch Magic Archer
Witch Minion Horde Valkyrie Freeze Magic Archer
Valkyrie Minion Horde Wizard Freeze Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie Freeze
Magic Archer
Minion Horde Magic Archer
Valkyrie Freeze
Wizard Minion Horde Valkyrie Magic Archer
Wizard Minion Horde Freeze Witch Magic Archer
Minion Horde Wizard Witch Magic Archer
Wizard Freeze Magic Archer
Wizard
Minion Horde
Minion Horde Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minion Horde Freeze Magic Archer
Magic Archer
Minion Horde Wizard Witch Magic Archer
Magic Archer Minion Horde Wizard
Freeze
Minion Horde
Wizard Magic Archer
Valkyrie Wizard Witch Magic Archer
Minion Horde Magic Archer
Wizard
Minion Horde
Freeze Valkyrie Wizard Witch Magic Archer
Minion Horde Witch
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Magic Archer
Minion Horde Wizard Witch Magic Archer
Minion Horde Wizard Freeze Witch
Minion Horde
Minion Horde Wizard Magic Archer
Minion Horde Freeze Magic Archer
Minion Horde
Wizard Magic Archer
Minion Horde Freeze Witch Magic Archer
Wizard Witch Magic Archer
Freeze
Minion Horde Valkyrie Wizard Magic Archer
Wizard Magic Archer
Minion Horde
Minion Horde Freeze Witch Magic Archer
Witch Magic Archer
Freeze Witch Magic Archer
Wizard

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