My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Electro Dragon
Zap
Archers
Barbarian Barrel
Archers Valkyrie Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Valkyrie Hog Rider Wizard Electro Dragon
Fireball
Archers Hog Rider Wizard Electro Dragon
Poison
Archers Wizard Electro Dragon
Lightning
Valkyrie Wizard Electro Dragon
Rocket
Valkyrie Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Valkyrie Hog Rider Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tornado Valkyrie

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Archers Valkyrie Electro Dragon Mega Knight
Archers
Valkyrie Zap Hog Rider Electro Dragon Mega Knight
Valkyrie
Archers Hog Rider Zap Wizard Tornado Electro Dragon
Hog Rider
Zap Valkyrie Archers Wizard Tornado Mega Knight
Wizard
Tornado Valkyrie Hog Rider Mega Knight
Tornado
Zap Wizard Valkyrie Hog Rider Electro Dragon Mega Knight
Electro Dragon
Zap Archers Valkyrie Tornado Mega Knight
Mega Knight
Zap Archers Hog Rider Wizard Tornado Electro Dragon

Defense Synergies 3 12

Zap
Mega Knight Archers Valkyrie Tornado Electro Dragon
Archers
Valkyrie Zap Tornado Mega Knight
Valkyrie
Archers Zap Wizard Tornado Electro Dragon
Hog Rider
Wizard
Tornado Valkyrie Mega Knight
Tornado
Wizard Zap Archers Valkyrie Electro Dragon Mega Knight
Electro Dragon
Zap Valkyrie Tornado
Mega Knight
Zap Archers Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Dragon
Zap Valkyrie Electro Dragon Mega Knight
Tornado Mega Knight Archers Valkyrie Electro Dragon
Valkyrie Electro Dragon Mega Knight
Valkyrie Tornado Mega Knight
Tornado Zap Archers Valkyrie Electro Dragon Mega Knight
Tornado Zap Archers Wizard Electro Dragon
Zap Valkyrie Electro Dragon Mega Knight
Tornado
Tornado Archers Valkyrie Mega Knight
Archers Valkyrie Zap Wizard Tornado Electro Dragon Mega Knight
Zap Archers Wizard Tornado Electro Dragon
Mega Knight Zap Valkyrie Wizard Electro Dragon
Valkyrie Wizard Mega Knight Zap Tornado Electro Dragon
Mega Knight
Tornado Zap Mega Knight
Wizard Mega Knight Valkyrie Tornado Electro Dragon
Valkyrie Mega Knight Zap Archers Wizard Tornado Electro Dragon
Zap Valkyrie Wizard Tornado Archers Electro Dragon Mega Knight
Tornado
Valkyrie Wizard Mega Knight Archers Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Archers
Zap Archers Valkyrie Wizard Electro Dragon Mega Knight
Mega Knight Zap Valkyrie Electro Dragon
Valkyrie Mega Knight Zap Tornado
Valkyrie Mega Knight
Wizard Zap Archers Tornado Electro Dragon
Archers Valkyrie
Mega Knight Valkyrie
Zap Electro Dragon Mega Knight Valkyrie Tornado
Mega Knight Valkyrie Electro Dragon
Mega Knight Zap Valkyrie Tornado
Mega Knight Valkyrie Wizard
Wizard Archers Valkyrie Electro Dragon Mega Knight
Electro Dragon Zap Archers Valkyrie Tornado
Valkyrie Mega Knight Zap Archers Wizard Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap Tornado Electro Dragon
Archers Wizard Tornado
Zap Wizard Tornado Electro Dragon
Zap Wizard Tornado Electro Dragon
Tornado Electro Dragon
Zap Valkyrie Wizard Tornado Electro Dragon
Zap Archers Wizard Tornado Electro Dragon
Electro Dragon
Zap
Zap Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Tornado
Zap Archers Wizard Electro Dragon Mega Knight
Zap Valkyrie Wizard Tornado Electro Dragon Mega Knight
Mega Knight
Wizard Tornado
Tornado
Zap Electro Dragon
Zap Tornado Valkyrie Wizard Electro Dragon Mega Knight
Zap Wizard Tornado Electro Dragon
Zap Wizard Tornado Electro Dragon Mega Knight
Zap Tornado
Zap Archers Wizard Tornado Electro Dragon
Zap Electro Dragon Wizard
Zap Wizard Electro Dragon Mega Knight
Zap Electro Dragon
Mega Knight
Wizard
Zap Archers Electro Dragon
Zap Archers Wizard Tornado Electro Dragon
Valkyrie Wizard Electro Dragon Mega Knight
Zap Wizard Electro Dragon
Zap Tornado
Electro Dragon Mega Knight
Zap Electro Dragon Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Mega Knight
Wizard Electro Dragon Mega Knight

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