My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Barrel Witch Inferno Dragon
Zap
Bats Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Tesla Valkyrie Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Tesla Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Valkyrie Goblin Barrel Witch Inferno Dragon
Fireball
Tesla Goblin Barrel Witch Inferno Dragon
Poison
Bats Witch
Lightning
Tesla Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Tesla Valkyrie Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel Inferno Dragon
Arrows
Goblin Barrel Mega Knight
Tesla
Valkyrie
Bats Goblin Barrel Witch
Goblin Barrel
Valkyrie Bats Arrows Mega Knight
Witch
Valkyrie Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Goblin Barrel Witch

Defense Synergies 1 11

Bats
Tesla Valkyrie Inferno Dragon Mega Knight
Arrows
Mega Knight Tesla Valkyrie
Tesla
Bats Arrows Valkyrie Inferno Dragon
Valkyrie
Bats Arrows Tesla Witch
Goblin Barrel
Witch
Valkyrie Mega Knight
Inferno Dragon
Bats Tesla Mega Knight
Mega Knight
Arrows Bats Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
Inferno Dragon Bats Tesla Valkyrie Witch Mega Knight
Tesla Witch Mega Knight Bats Valkyrie Inferno Dragon
Tesla Witch Inferno Dragon Bats Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Tesla Valkyrie Mega Knight
Bats Tesla Inferno Dragon Arrows Witch
Arrows Tesla Valkyrie Mega Knight
Tesla Witch Inferno Dragon
Tesla Valkyrie Mega Knight
Bats Valkyrie Witch Arrows Tesla Mega Knight
Arrows Tesla Inferno Dragon Bats Witch
Tesla Mega Knight Bats Valkyrie Witch
Valkyrie Mega Knight Bats Arrows Tesla Witch
Inferno Dragon Tesla Mega Knight
Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Bats Arrows Valkyrie Witch
Arrows Tesla Valkyrie Mega Knight Bats Witch
Arrows Valkyrie Witch Bats Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Valkyrie Mega Knight Bats Arrows Tesla Witch
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Witch
Arrows Tesla Valkyrie Inferno Dragon Mega Knight
Mega Knight Bats Valkyrie Witch
Valkyrie Mega Knight Bats Tesla
Tesla Valkyrie Witch Inferno Dragon Mega Knight
Arrows Bats Tesla Witch
Bats Tesla Valkyrie Witch
Mega Knight Tesla Valkyrie Inferno Dragon
Mega Knight Bats Valkyrie Witch Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Mega Knight Bats Tesla Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Tesla Valkyrie Witch
Tesla Valkyrie Witch Mega Knight
Tesla Witch Bats Valkyrie Inferno Dragon
Bats Arrows Valkyrie Mega Knight Tesla Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Witch Mega Knight
Witch Inferno Dragon
Arrows Witch
Arrows Witch Mega Knight
Arrows
Bats Arrows Witch
Bats Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Witch
Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Bats Witch
Bats Witch
Witch Mega Knight
Inferno Dragon
Mega Knight

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