My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Valkyrie Electro Wizard
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Electro Wizard
Fireball
Electro Wizard
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Mini P.E.K.K.A Valkyrie Poison Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeletons Mini P.E.K.K.A Valkyrie

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Valkyrie Mirror Electro Wizard Mega Knight
Valkyrie
Mini P.E.K.K.A Electro Wizard
Mirror
Mini P.E.K.K.A Poison
Poison
Mirror Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Mini P.E.K.K.A Poison Electro Wizard
Goblinstein

Defense Synergies 1 13

Skeletons
Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Valkyrie Mirror
Valkyrie
Mini P.E.K.K.A Mirror Electro Wizard
Mirror
Mini P.E.K.K.A Valkyrie Poison Electro Wizard Mega Knight
Poison
Skeletons Mirror Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeletons Valkyrie Mirror Poison Mega Knight
Mega Knight
Mirror Poison Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Mini P.E.K.K.A Skeletons Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Valkyrie Electro Wizard
Mini P.E.K.K.A Skeletons Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie Poison Mega Knight
Skeletons Valkyrie Electro Wizard Mega Knight
Electro Wizard Poison
Valkyrie Poison Electro Wizard Mega Knight
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Valkyrie Poison Electro Wizard Skeletons Mega Knight
Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Valkyrie Electro Wizard
Valkyrie Mega Knight Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight Goblinstein
Mega Knight Skeletons Mini P.E.K.K.A Valkyrie Poison Electro Wizard
Valkyrie Mega Knight Electro Wizard
Valkyrie Poison Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Valkyrie Mega Knight Mini P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Skeletons Electro Wizard
Poison Electro Wizard Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight Electro Wizard
Skeletons Mini P.E.K.K.A Valkyrie Mega Knight
Poison Goblinstein Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Electro Wizard Mega Knight Goblinstein Skeletons Mini P.E.K.K.A Valkyrie Poison
Skeletons
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Valkyrie
Valkyrie Mega Knight
Electro Wizard Skeletons Mini P.E.K.K.A Valkyrie Poison Goblinstein
Valkyrie Poison Mega Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Poison Mega Knight
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Electro Wizard
Poison
Valkyrie Poison
Poison Valkyrie Mega Knight Goblinstein
Poison Goblinstein
Poison
Poison
Poison
Mini P.E.K.K.A Poison Electro Wizard
Poison Valkyrie Electro Wizard
Poison
Poison
Poison
Poison
Poison
Poison Mega Knight
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Poison Electro Wizard Mega Knight
Valkyrie Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Valkyrie Mega Knight Goblinstein
Poison Electro Wizard
Poison Mega Knight
Poison
Poison Electro Wizard
Electro Wizard Poison Goblinstein
Mini P.E.K.K.A
Poison Mega Knight
Poison Electro Wizard
Mega Knight
Poison
Electro Wizard Goblinstein
Poison Electro Wizard
Poison Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Poison
Poison
Mega Knight
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard Mega Knight
Mega Knight
Poison

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