My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Bandit Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Bandit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Skeleton King
Giant Snowball
Musketeer Guards Skeleton King
Zap
Firecracker Guards Bandit Skeleton King
Barbarian Barrel
Firecracker Musketeer Valkyrie Guards Bandit Skeleton King
The Log
Firecracker Mini P.E.K.K.A Musketeer Guards Bandit Skeleton King
Earthquake
Firecracker Guards Skeleton King
Arrows
Firecracker Guards Skeleton King
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Guards Bandit Skeleton King
Fireball
Firecracker Musketeer Bandit Skeleton King
Poison
Firecracker Musketeer Guards Skeleton King
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Bandit Skeleton King
Rocket
Musketeer Valkyrie Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Bandit Mini P.E.K.K.A Musketeer Valkyrie Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Bandit Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Musketeer Valkyrie Mega Knight
Musketeer
Valkyrie Mini P.E.K.K.A Bandit Mega Knight
Valkyrie
Musketeer Firecracker Mini P.E.K.K.A Bandit
Guards
Bandit
Bandit
Firecracker Musketeer Valkyrie Guards Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Musketeer Bandit
Skeleton King

Defense Synergies 3 13

Firecracker
Valkyrie Mini P.E.K.K.A Musketeer Guards Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Musketeer Valkyrie Guards
Musketeer
Valkyrie Guards Firecracker Mini P.E.K.K.A Bandit Mega Knight Skeleton King
Valkyrie
Firecracker Musketeer Mini P.E.K.K.A Bandit
Guards
Musketeer Firecracker Mini P.E.K.K.A
Bandit
Firecracker Musketeer Valkyrie Mega Knight
Mega Knight
Firecracker Musketeer Bandit
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie
Mini P.E.K.K.A Firecracker Musketeer Valkyrie Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Musketeer Valkyrie Bandit
Mini P.E.K.K.A Firecracker Musketeer Valkyrie Guards Bandit Mega Knight Skeleton King
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Musketeer Valkyrie Guards Bandit Mega Knight
Musketeer Firecracker
Musketeer Valkyrie Bandit Mega Knight
Mini P.E.K.K.A Musketeer Skeleton King
Guards Firecracker Mini P.E.K.K.A Musketeer Valkyrie Bandit Mega Knight
Valkyrie Guards Firecracker Musketeer Bandit Mega Knight Skeleton King
Musketeer Firecracker
Mini P.E.K.K.A Mega Knight Musketeer Valkyrie Guards Bandit
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Guards Skeleton King
Mini P.E.K.K.A Bandit Mega Knight Skeleton King
Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Musketeer Valkyrie
Mega Knight Firecracker Musketeer Valkyrie Guards Bandit
Valkyrie Firecracker Musketeer Guards Bandit Mega Knight
Mini P.E.K.K.A Musketeer
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Musketeer Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Mega Knight Bandit
Bandit Firecracker Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Guards Bandit Mega Knight Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Guards Mega Knight Musketeer Bandit
Mini P.E.K.K.A Musketeer Valkyrie Guards Bandit Mega Knight
Firecracker Musketeer
Mini P.E.K.K.A Guards Musketeer Valkyrie Bandit
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Bandit
Musketeer Guards
Mega Knight Mini P.E.K.K.A Musketeer Valkyrie Guards
Mega Knight Valkyrie Guards
Mini P.E.K.K.A Mega Knight Valkyrie Guards Bandit Skeleton King
Firecracker Musketeer Valkyrie Mega Knight
Guards Firecracker Mini P.E.K.K.A Musketeer Valkyrie Skeleton King
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Musketeer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie Guards Bandit
Firecracker Musketeer Bandit
Bandit
Firecracker Musketeer Valkyrie Guards
Firecracker Valkyrie Mega Knight
Firecracker Musketeer
Firecracker Musketeer
Firecracker
Firecracker Bandit
Mini P.E.K.K.A Musketeer Guards
Firecracker Musketeer Valkyrie Bandit
Firecracker Musketeer
Firecracker Musketeer Bandit
Firecracker Musketeer Bandit
Firecracker Musketeer
Firecracker Musketeer Bandit
Firecracker Musketeer Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Bandit Mega Knight
Firecracker Valkyrie Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Firecracker Valkyrie Mega Knight
Firecracker Musketeer Bandit
Musketeer Bandit Mega Knight
Firecracker Musketeer Bandit
Firecracker Musketeer
Firecracker Musketeer Guards
Mini P.E.K.K.A
Musketeer Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Musketeer Guards Bandit
Firecracker Musketeer
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Firecracker Musketeer Skeleton King
Firecracker Musketeer Mega Knight
Firecracker Musketeer Guards Skeleton King
Firecracker Musketeer
Firecracker Musketeer Bandit Mega Knight
Firecracker Mega Knight

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