My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Wizard Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Wizard Skeleton Army
Fireball
Firecracker Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard Rocket Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Valkyrie Wizard Rocket Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Valkyrie Mega Knight
Firecracker
Zap Valkyrie Mega Knight
Valkyrie
Zap Firecracker Wizard
Wizard
Valkyrie Mega Knight
Rocket
Electro Giant
Skeleton Army
Electro Giant
Rocket
Mega Knight
Zap Firecracker Wizard

Defense Synergies 2 8

Zap
Mega Knight Firecracker Valkyrie Skeleton Army
Firecracker
Valkyrie Zap Skeleton Army Mega Knight
Valkyrie
Firecracker Zap Wizard
Wizard
Valkyrie Skeleton Army Mega Knight
Rocket
Skeleton Army
Zap Firecracker Wizard
Electro Giant
Mega Knight
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Valkyrie Wizard
Skeleton Army Zap Firecracker Valkyrie Mega Knight
Rocket Skeleton Army Mega Knight Valkyrie
Skeleton Army Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Rocket Skeleton Army Mega Knight
Skeleton Army Zap Firecracker Valkyrie Mega Knight
Rocket Zap Firecracker Wizard
Rocket Zap Valkyrie Electro Giant Mega Knight
Skeleton Army
Skeleton Army Firecracker Valkyrie Mega Knight
Valkyrie Skeleton Army Zap Firecracker Wizard Electro Giant Mega Knight
Zap Firecracker Wizard
Skeleton Army Mega Knight Zap Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Skeleton Army Mega Knight Zap Firecracker
Skeleton Army Mega Knight
Rocket Skeleton Army Zap Electro Giant Mega Knight
Wizard Mega Knight Firecracker Valkyrie Skeleton Army
Valkyrie Mega Knight Zap Firecracker Wizard Skeleton Army
Zap Valkyrie Wizard Firecracker Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Electro Giant
Zap Firecracker Valkyrie Wizard Rocket Mega Knight
Skeleton Army Mega Knight Zap Valkyrie Rocket
Valkyrie Rocket Skeleton Army Mega Knight Zap
Valkyrie Skeleton Army Mega Knight
Firecracker Wizard Rocket Electro Giant Zap
Rocket Skeleton Army Valkyrie
Mega Knight Valkyrie Skeleton Army
Zap Rocket Mega Knight Firecracker Valkyrie Skeleton Army
Skeleton Army
Mega Knight Valkyrie
Rocket Skeleton Army Mega Knight Zap Valkyrie Electro Giant
Rocket Skeleton Army Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army Electro Giant Mega Knight
Skeleton Army Electro Giant Zap Firecracker Valkyrie Rocket
Valkyrie Mega Knight Zap Firecracker Wizard Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Rocket
Firecracker Zap
Rocket
Firecracker Valkyrie Rocket
Wizard Rocket Zap Firecracker Valkyrie Mega Knight
Firecracker Wizard Electro Giant Zap Rocket
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Rocket
Firecracker Rocket Zap Valkyrie Wizard
Zap Firecracker Wizard Rocket
Rocket Firecracker
Firecracker Rocket
Zap Firecracker
Rocket Zap Firecracker Wizard
Firecracker Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Zap Firecracker Wizard Mega Knight
Rocket Zap Firecracker Valkyrie Wizard Electro Giant Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Zap
Zap Firecracker Electro Giant Valkyrie Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Mega Knight
Rocket Zap Firecracker
Zap Firecracker Wizard Electro Giant
Zap Rocket Firecracker Wizard Electro Giant
Zap Wizard Rocket Mega Knight
Zap Rocket Firecracker
Mega Knight
Rocket Firecracker Wizard
Zap Rocket Skeleton Army
Rocket Zap Firecracker Wizard
Firecracker Valkyrie Wizard Rocket Mega Knight
Zap Firecracker Wizard
Rocket Zap Electro Giant
Firecracker Mega Knight
Zap Electro Giant Firecracker Rocket
Firecracker Zap Rocket
Zap Firecracker Rocket Electro Giant Mega Knight
Firecracker Wizard Rocket Mega Knight

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