My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Battle Ram Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Valkyrie Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Battle Ram Sparky
Giant Snowball
Spear Goblins Goblin Gang Battle Ram Lumberjack
Zap
Spear Goblins Goblin Gang Battle Ram Sparky
Barbarian Barrel
Spear Goblins Goblin Gang Valkyrie Battle Ram Lumberjack Sparky
The Log
Spear Goblins Goblin Gang Battle Ram Lumberjack Sparky
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Valkyrie Battle Ram Lumberjack Sparky
Fireball
Goblin Gang Battle Ram Lumberjack Sparky
Poison
Spear Goblins Goblin Gang Sparky
Lightning
Valkyrie Battle Ram Lumberjack Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Battle Ram Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Valkyrie Battle Ram Lumberjack Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Goblin Gang Valkyrie

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Goblin Gang Battle Ram Lumberjack Sparky Mega Knight
Zap
Battle Ram Sparky Spear Goblins Valkyrie Lumberjack Mega Knight
Goblin Gang
Spear Goblins Valkyrie Battle Ram Sparky
Valkyrie
Spear Goblins Lumberjack Zap Goblin Gang Battle Ram Sparky
Battle Ram
Zap Spear Goblins Goblin Gang Valkyrie Lumberjack
Lumberjack
Valkyrie Spear Goblins Zap Battle Ram Sparky Mega Knight
Sparky
Zap Spear Goblins Goblin Gang Valkyrie Lumberjack
Mega Knight
Spear Goblins Zap Lumberjack

Defense Synergies 1 14

Spear Goblins
Zap Goblin Gang Valkyrie Lumberjack Mega Knight
Zap
Mega Knight Spear Goblins Goblin Gang Valkyrie Lumberjack Sparky
Goblin Gang
Spear Goblins Zap Valkyrie Lumberjack Sparky
Valkyrie
Spear Goblins Zap Goblin Gang Lumberjack Sparky
Battle Ram
Lumberjack
Spear Goblins Zap Goblin Gang Valkyrie
Sparky
Zap Goblin Gang Valkyrie
Mega Knight
Zap Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Sparky
Lumberjack Sparky Zap Goblin Gang Valkyrie Mega Knight
Goblin Gang Lumberjack Sparky Mega Knight Valkyrie
Lumberjack Sparky Goblin Gang Valkyrie Mega Knight
Valkyrie Lumberjack Sparky Mega Knight
Goblin Gang Spear Goblins Zap Valkyrie Lumberjack Mega Knight
Spear Goblins Zap Goblin Gang
Zap Valkyrie Sparky Mega Knight
Sparky Goblin Gang Lumberjack
Goblin Gang Spear Goblins Valkyrie Lumberjack Sparky Mega Knight
Goblin Gang Valkyrie Spear Goblins Zap Lumberjack Mega Knight
Spear Goblins Zap Goblin Gang
Lumberjack Sparky Mega Knight Zap Goblin Gang Valkyrie
Valkyrie Sparky Mega Knight Zap Goblin Gang Lumberjack
Sparky Goblin Gang Lumberjack Mega Knight
Zap Goblin Gang Lumberjack Sparky Mega Knight
Sparky Mega Knight Goblin Gang Valkyrie Lumberjack
Valkyrie Mega Knight Spear Goblins Zap Goblin Gang Lumberjack
Zap Valkyrie Spear Goblins Lumberjack Mega Knight
Sparky Lumberjack
Goblin Gang Valkyrie Mega Knight Spear Goblins Lumberjack Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Mega Knight Spear Goblins Zap Sparky
Zap Goblin Gang Valkyrie Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Spear Goblins Zap Valkyrie Sparky
Goblin Gang Valkyrie Lumberjack Mega Knight Zap Sparky
Goblin Gang Valkyrie Lumberjack Sparky Mega Knight
Zap Goblin Gang
Goblin Gang Sparky Spear Goblins Valkyrie Lumberjack
Mega Knight Valkyrie Lumberjack Sparky
Zap Mega Knight Spear Goblins Valkyrie Sparky
Goblin Gang Sparky
Mega Knight Valkyrie Lumberjack Sparky
Mega Knight Zap Valkyrie
Mega Knight Goblin Gang Valkyrie Lumberjack Sparky
Valkyrie Sparky Mega Knight
Goblin Gang Sparky Spear Goblins Zap Valkyrie Lumberjack
Valkyrie Mega Knight Zap Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap
Sparky
Valkyrie Sparky
Zap Valkyrie Sparky Mega Knight
Spear Goblins Zap
Sparky
Zap
Zap
Goblin Gang Lumberjack Sparky
Zap Valkyrie Sparky
Zap
Sparky
Zap Sparky
Spear Goblins Zap Sparky
Sparky Mega Knight
Sparky
Sparky
Zap Sparky Mega Knight
Zap Valkyrie Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Valkyrie Sparky Mega Knight
Zap Sparky
Zap Sparky Mega Knight
Zap Sparky
Zap Sparky
Zap
Sparky
Zap Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Sparky
Zap Spear Goblins Goblin Gang
Zap
Goblin Gang Valkyrie Lumberjack Sparky Mega Knight
Zap
Zap Sparky
Sparky Mega Knight
Zap Goblin Gang Sparky
Zap
Zap Sparky Mega Knight
Sparky
Sparky Mega Knight

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