My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Goblins Spear Goblins Skeleton Army Baby Dragon Witch
Zap
Goblins Spear Goblins Skeleton Army Witch
Barbarian Barrel
Goblins Spear Goblins Valkyrie Skeleton Army Witch
The Log
Goblins Spear Goblins Skeleton Army Witch
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Goblins Spear Goblins Skeleton Army Witch
Royal Delivery
Goblins Spear Goblins Valkyrie Skeleton Army Baby Dragon Witch
Fireball
Skeleton Army Baby Dragon Witch
Poison
Spear Goblins Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Skeleton Army Valkyrie Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Baby Dragon
Spear Goblins
Valkyrie Baby Dragon Mega Knight
Valkyrie
Spear Goblins Goblins Baby Dragon Witch
Skeleton Army
Baby Dragon
Goblins Spear Goblins Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
The Log
Mega Knight
Mega Knight
Spear Goblins Baby Dragon Witch The Log

Defense Synergies 0 16

Goblins
The Log
Spear Goblins
Valkyrie Skeleton Army Baby Dragon The Log Mega Knight
Valkyrie
Spear Goblins Baby Dragon Witch The Log
Skeleton Army
Spear Goblins The Log
Baby Dragon
Spear Goblins Valkyrie Witch The Log Mega Knight
Witch
Valkyrie Baby Dragon The Log Mega Knight
The Log
Goblins Spear Goblins Valkyrie Skeleton Army Baby Dragon Witch Mega Knight
Mega Knight
Spear Goblins Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Baby Dragon The Log
Skeleton Army Goblins Valkyrie Witch The Log Mega Knight
Skeleton Army Witch Mega Knight Goblins Valkyrie
Skeleton Army Witch Goblins Valkyrie Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Goblins Spear Goblins Valkyrie Baby Dragon Mega Knight
Spear Goblins Baby Dragon Witch
Valkyrie Baby Dragon The Log Mega Knight
Witch Goblins Skeleton Army
Skeleton Army Goblins Spear Goblins Valkyrie Mega Knight
Goblins Valkyrie Skeleton Army Witch Spear Goblins Baby Dragon The Log Mega Knight
Spear Goblins Baby Dragon Witch
Skeleton Army Mega Knight Valkyrie Witch The Log
Valkyrie Skeleton Army Mega Knight Goblins Baby Dragon Witch The Log
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Mega Knight Goblins Valkyrie Skeleton Army Witch
Mega Knight Goblins Spear Goblins Valkyrie Skeleton Army Baby Dragon Witch The Log
Valkyrie Baby Dragon Witch The Log Spear Goblins Mega Knight
Valkyrie Skeleton Army Mega Knight Goblins Spear Goblins Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Goblins Spear Goblins Witch
Valkyrie Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Goblins Spear Goblins Valkyrie Witch The Log
Valkyrie Skeleton Army Mega Knight The Log
Valkyrie Skeleton Army Witch Mega Knight
Baby Dragon Witch
Skeleton Army Goblins Spear Goblins Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Mega Knight Goblins Spear Goblins Valkyrie Skeleton Army Baby Dragon Witch The Log
Witch Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie The Log
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Goblins Spear Goblins Valkyrie Baby Dragon The Log
Valkyrie Mega Knight Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log Mega Knight
Spear Goblins Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Goblins
Valkyrie The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Spear Goblins Baby Dragon Witch The Log
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Valkyrie Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Witch Mega Knight
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log
Baby Dragon Witch
Witch
The Log Mega Knight
Mega Knight
The Log
Spear Goblins Skeleton Army Witch
Baby Dragon Witch
The Log
Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon
Mega Knight
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log Mega Knight

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