My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Valkyrie Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Wall Breakers Skeleton Army
Giant Snowball
Archers Wall Breakers Skeleton Army
Zap
Archers Wall Breakers Skeleton Army
Barbarian Barrel
Archers Elixir Golem Valkyrie Wall Breakers Skeleton Army Ice Wizard
The Log
Archers Elixir Golem Wall Breakers Skeleton Army
Earthquake
Archers Elixir Golem Skeleton Army
Arrows
Archers Wall Breakers Skeleton Army
Royal Delivery
Archers Elixir Golem Valkyrie Wall Breakers Skeleton Army Ice Wizard Mother Witch
Fireball
Archers Elixir Golem Wall Breakers Skeleton Army Ice Wizard Mother Witch
Poison
Archers Elixir Golem Skeleton Army Ice Wizard Mother Witch
Lightning
Valkyrie Ice Wizard Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Archers Elixir Golem Skeleton Army Ice Wizard Valkyrie Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Archers Elixir Golem

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elixir Golem Wall Breakers
Elixir Golem
Archers The Log Ice Wizard Mother Witch
Valkyrie
Archers Wall Breakers Mother Witch
Wall Breakers
Valkyrie Archers The Log
Skeleton Army
The Log
Elixir Golem Wall Breakers
Ice Wizard
Elixir Golem
Mother Witch
Elixir Golem Valkyrie

Defense Synergies 1 11

Archers
Valkyrie Skeleton Army The Log Ice Wizard
Elixir Golem
Valkyrie
Archers The Log Ice Wizard Mother Witch
Wall Breakers
Skeleton Army
Archers The Log Ice Wizard
The Log
Archers Valkyrie Skeleton Army Ice Wizard Mother Witch
Ice Wizard
Archers Valkyrie Skeleton Army The Log Mother Witch
Mother Witch
Valkyrie The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Skeleton Army Valkyrie The Log Ice Wizard
Skeleton Army Archers Valkyrie Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Valkyrie Skeleton Army The Log
Skeleton Army The Log Archers Valkyrie Ice Wizard Mother Witch
Archers Ice Wizard
Valkyrie The Log
Skeleton Army Ice Wizard
Skeleton Army Archers Valkyrie Ice Wizard
Archers Valkyrie Skeleton Army Ice Wizard Mother Witch The Log
Archers Ice Wizard
Skeleton Army Valkyrie The Log Ice Wizard
Valkyrie Skeleton Army The Log
Skeleton Army
Skeleton Army The Log
Valkyrie Skeleton Army
Valkyrie Archers Skeleton Army The Log Ice Wizard
Valkyrie The Log Archers Ice Wizard Mother Witch
Valkyrie Skeleton Army Archers The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers
Archers Valkyrie The Log
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army The Log
Valkyrie Skeleton Army
Mother Witch Archers Ice Wizard
Skeleton Army Archers Valkyrie Ice Wizard
Valkyrie Skeleton Army
Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie
Archers Valkyrie Skeleton Army
Skeleton Army Archers Valkyrie The Log
Valkyrie Archers The Log Ice Wizard Mother Witch
Ice Wizard
Ice Wizard
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ice Wizard
The Log
Valkyrie The Log
Valkyrie The Log
Mother Witch Ice Wizard
Archers The Log
The Log Ice Wizard
The Log
Valkyrie The Log
Archers
The Log
The Log
The Log
The Log
Archers The Log
Valkyrie The Log Mother Witch
The Log
The Log
The Log
The Log Mother Witch Valkyrie Ice Wizard
The Log Ice Wizard
The Log
The Log
Archers Ice Wizard Mother Witch
The Log
The Log
Archers Skeleton Army
Archers Ice Wizard
The Log
Valkyrie
The Log
The Log
The Log

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