My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Skeleton Army Bandit
Giant Snowball
Bats Wall Breakers Skeleton Army
Zap
Bats Wall Breakers Skeleton Army Bandit
Barbarian Barrel
Valkyrie Wall Breakers Skeleton Army Bandit
The Log
Wall Breakers Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Bats Wall Breakers Skeleton Army
Royal Delivery
Bats Valkyrie Wall Breakers Skeleton Army Bandit Mother Witch
Fireball
Wall Breakers Skeleton Army Bandit Mother Witch
Poison
Bats Skeleton Army Mother Witch
Lightning
Valkyrie Bandit Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Barbarian Barrel Wall Breakers Skeleton Army Bandit Valkyrie Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Barbarian Barrel Wall Breakers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Barbarian Barrel Wall Breakers Bandit
Valkyrie
Bats Wall Breakers Bandit Mother Witch
Mirror
Barbarian Barrel Wall Breakers Skeleton Army
Barbarian Barrel
Bats Mirror Wall Breakers Bandit
Wall Breakers
Valkyrie Bats Mirror Barbarian Barrel
Skeleton Army
Mirror
Bandit
Bats Valkyrie Barbarian Barrel
Mother Witch
Valkyrie

Defense Synergies 2 9

Bats
Valkyrie Barbarian Barrel Bandit
Valkyrie
Bats Mirror Bandit Mother Witch
Mirror
Barbarian Barrel Skeleton Army Valkyrie
Barbarian Barrel
Mirror Bats Bandit Mother Witch
Wall Breakers
Skeleton Army
Mirror Bandit
Bandit
Bats Valkyrie Barbarian Barrel Skeleton Army
Mother Witch
Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Barbarian Barrel
Skeleton Army Bats Valkyrie Bandit
Skeleton Army Bats Valkyrie Bandit
Skeleton Army Bats Valkyrie Bandit
Valkyrie Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Bats Valkyrie Bandit Mother Witch
Bats
Valkyrie Barbarian Barrel Bandit
Skeleton Army
Skeleton Army Valkyrie Barbarian Barrel Bandit
Bats Valkyrie Skeleton Army Mother Witch Barbarian Barrel Bandit
Bats
Skeleton Army Bats Valkyrie Bandit
Valkyrie Skeleton Army Bats Barbarian Barrel
Skeleton Army Bandit
Skeleton Army Bandit
Bats Valkyrie Skeleton Army
Valkyrie Bats Barbarian Barrel Skeleton Army Bandit
Valkyrie Barbarian Barrel Bats Bandit Mother Witch
Valkyrie Skeleton Army Bats Barbarian Barrel Bandit Mother Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Barbarian Barrel Bandit
Bandit Valkyrie Barbarian Barrel
Skeleton Army Bandit Bats Valkyrie
Valkyrie Skeleton Army Bats Barbarian Barrel Bandit
Valkyrie Skeleton Army Bandit
Mother Witch Bats
Skeleton Army Bats Valkyrie Bandit
Valkyrie Skeleton Army
Bats Valkyrie Barbarian Barrel Skeleton Army Bandit
Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie
Skeleton Army Valkyrie Bandit
Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Barbarian Barrel
Bats Valkyrie Barbarian Barrel Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Valkyrie Barbarian Barrel
Valkyrie Barbarian Barrel
Mother Witch Bats
Barbarian Barrel
Bandit
Bats
Valkyrie Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Bats
Barbarian Barrel Bandit
Valkyrie Barbarian Barrel Mother Witch
Barbarian Barrel
Mother Witch Valkyrie Barbarian Barrel
Barbarian Barrel Bandit
Bandit
Barbarian Barrel Bandit
Bats Mother Witch
Bats
Bandit
Bats Barbarian Barrel Skeleton Army Bandit
Barbarian Barrel
Valkyrie
Bats
Bats
Barbarian Barrel Bandit

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