My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Balloon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Bats Hog Rider Balloon Princess
Zap
Bats Balloon Princess
Barbarian Barrel
Valkyrie Princess
The Log
Mini P.E.K.K.A Hog Rider Princess
Earthquake
Hog Rider
Arrows
Bats Princess
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Balloon P.E.K.K.A Princess
Fireball
Hog Rider Balloon Princess
Poison
Bats Balloon Princess
Lightning
Mini P.E.K.K.A Valkyrie Balloon
Rocket
Valkyrie Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Princess Mini P.E.K.K.A Valkyrie Hog Rider Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Princess Mini P.E.K.K.A

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Balloon Mini P.E.K.K.A P.E.K.K.A
Arrows
Hog Rider Balloon P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Valkyrie Hog Rider Princess
Valkyrie
Bats Hog Rider Balloon Mini P.E.K.K.A P.E.K.K.A
Hog Rider
Bats Arrows Valkyrie Mini P.E.K.K.A Balloon Princess
Balloon
Bats Arrows Valkyrie Hog Rider Princess
P.E.K.K.A
Arrows Bats Valkyrie Princess
Princess
Mini P.E.K.K.A Hog Rider Balloon P.E.K.K.A

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Valkyrie Princess
Valkyrie
Bats Arrows Mini P.E.K.K.A P.E.K.K.A Princess
Hog Rider
Balloon
P.E.K.K.A
Bats Arrows Valkyrie Princess
Princess
Mini P.E.K.K.A Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie
Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A Princess
Arrows Bats Valkyrie
Bats Arrows Princess
Arrows Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Princess
Mini P.E.K.K.A Valkyrie
Bats Valkyrie Arrows Princess
Arrows Bats Princess
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie
Valkyrie Bats Arrows Mini P.E.K.K.A P.E.K.K.A Princess
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Valkyrie Bats
Arrows Valkyrie Bats Princess
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Bats Arrows Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Mini P.E.K.K.A Valkyrie
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Arrows Bats Princess
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Valkyrie Princess
Bats Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Mini P.E.K.K.A P.E.K.K.A Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Mini P.E.K.K.A
Arrows Valkyrie Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Princess
Arrows Valkyrie Princess
Arrows Princess
Arrows
Arrows Valkyrie Princess
Arrows Princess
Arrows Princess
Arrows
Bats Arrows Princess
Bats
Mini P.E.K.K.A
Arrows
Arrows Princess
P.E.K.K.A
Arrows Princess
Bats Princess
Arrows Princess
Arrows
Mini P.E.K.K.A Valkyrie Princess
Arrows Princess
Arrows
P.E.K.K.A
Bats Princess
Bats Princess
Princess
P.E.K.K.A

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