My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army
Zap
Skeleton Army Dark Prince
Barbarian Barrel
Valkyrie Skeleton Army Dark Prince Electro Wizard Magic Archer
The Log
Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Fireball
Skeleton Army Electro Wizard Magic Archer
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Valkyrie Dark Prince Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Dark Prince The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Earthquake Skeleton Army Valkyrie Dark Prince Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Earthquake Skeleton Army Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Dark Prince P.E.K.K.A The Log
Valkyrie
Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Skeleton Army
Dark Prince
Earthquake Valkyrie Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer Earthquake Valkyrie The Log
The Log
Earthquake P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Valkyrie Dark Prince Magic Archer
Magic Archer
P.E.K.K.A Valkyrie Dark Prince The Log Electro Wizard

Defense Synergies 1 15

Earthquake
The Log
Valkyrie
P.E.K.K.A The Log Electro Wizard Magic Archer
Skeleton Army
The Log Electro Wizard Magic Archer
Dark Prince
The Log Electro Wizard Magic Archer
P.E.K.K.A
The Log Valkyrie Electro Wizard
The Log
P.E.K.K.A Earthquake Valkyrie Skeleton Army Dark Prince Electro Wizard Magic Archer
Electro Wizard
Valkyrie Skeleton Army Dark Prince P.E.K.K.A The Log Magic Archer
Magic Archer
Valkyrie Skeleton Army Dark Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie The Log Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Valkyrie Dark Prince The Log Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Earthquake Valkyrie Skeleton Army Dark Prince P.E.K.K.A The Log
Skeleton Army The Log Earthquake Valkyrie Dark Prince Electro Wizard Magic Archer
Electro Wizard Magic Archer
Earthquake Valkyrie P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie Dark Prince Electro Wizard
Valkyrie Skeleton Army Electro Wizard Earthquake Dark Prince The Log Magic Archer
Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Earthquake Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Skeleton Army Earthquake Dark Prince P.E.K.K.A The Log Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
Valkyrie Skeleton Army Dark Prince P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Dark Prince The Log Electro Wizard Magic Archer
Earthquake Valkyrie The Log Dark Prince Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Dark Prince Earthquake P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie The Log Magic Archer
Skeleton Army P.E.K.K.A Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Skeleton Army Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Electro Wizard Magic Archer
Skeleton Army Dark Prince P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army Dark Prince
P.E.K.K.A Electro Wizard Valkyrie Skeleton Army Dark Prince The Log Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Dark Prince
Skeleton Army P.E.K.K.A Valkyrie Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Magic Archer
Skeleton Army Electro Wizard Valkyrie Dark Prince P.E.K.K.A The Log Magic Archer
Valkyrie Earthquake Dark Prince P.E.K.K.A The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Valkyrie The Log
The Log Electro Wizard Magic Archer
Earthquake The Log Magic Archer
Earthquake Valkyrie Dark Prince The Log
Earthquake Valkyrie Dark Prince The Log Magic Archer
Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log Magic Archer
The Log
Electro Wizard
Earthquake Valkyrie Dark Prince The Log Electro Wizard Magic Archer
Magic Archer
Earthquake The Log Magic Archer
Earthquake Magic Archer
Earthquake The Log Magic Archer
Earthquake The Log Magic Archer
Earthquake Magic Archer The Log
Earthquake
Earthquake Dark Prince The Log Electro Wizard Magic Archer
Earthquake Valkyrie The Log Magic Archer
Earthquake The Log Magic Archer
The Log
Earthquake The Log
Earthquake The Log Valkyrie Dark Prince Magic Archer
The Log Earthquake Electro Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard
Earthquake The Log Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Earthquake The Log Magic Archer
Earthquake Electro Wizard Skeleton Army Dark Prince Magic Archer
Electro Wizard Magic Archer
The Log
Valkyrie Dark Prince Electro Wizard Magic Archer
The Log Earthquake Magic Archer
Dark Prince P.E.K.K.A
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Dark Prince The Log Electro Wizard Magic Archer
P.E.K.K.A

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