My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Baby Dragon Witch
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Witch
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Baby Dragon Witch P.E.K.K.A
Fireball
Goblin Gang Hog Rider Baby Dragon Witch
Poison
Bats Goblin Gang Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Valkyrie Hog Rider Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Valkyrie

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Baby Dragon P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Valkyrie Baby Dragon P.E.K.K.A
Valkyrie
Bats Hog Rider Goblin Gang Baby Dragon Witch P.E.K.K.A
Hog Rider
Bats Arrows Goblin Gang Valkyrie Baby Dragon Witch
Baby Dragon
Bats Goblin Gang Valkyrie Hog Rider Witch P.E.K.K.A
Witch
Valkyrie Hog Rider Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Gang Valkyrie Baby Dragon Witch

Defense Synergies 0 12

Bats
Valkyrie Baby Dragon P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A
Valkyrie
Bats Arrows Goblin Gang Baby Dragon Witch P.E.K.K.A
Hog Rider
Baby Dragon
Bats Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon
P.E.K.K.A
Bats Arrows Goblin Gang Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
P.E.K.K.A Bats Goblin Gang Valkyrie Witch
Goblin Gang Witch P.E.K.K.A Bats Valkyrie
Witch P.E.K.K.A Bats Goblin Gang Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Goblin Gang Bats Valkyrie Baby Dragon
Bats Arrows Goblin Gang Baby Dragon Witch
Arrows Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Witch Arrows Baby Dragon
Arrows Bats Goblin Gang Baby Dragon Witch
P.E.K.K.A Bats Goblin Gang Valkyrie Witch
Valkyrie Bats Arrows Goblin Gang Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Bats Arrows Goblin Gang Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Bats Goblin Gang Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Bats
P.E.K.K.A
Goblin Gang Valkyrie Bats Arrows Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch P.E.K.K.A
Arrows Goblin Gang Valkyrie Baby Dragon
Goblin Gang P.E.K.K.A Bats Valkyrie Witch
Goblin Gang Valkyrie P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Valkyrie Witch
Arrows Bats Goblin Gang Baby Dragon Witch
Goblin Gang P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Valkyrie Baby Dragon Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Goblin Gang Valkyrie Witch
Valkyrie Baby Dragon Witch
Goblin Gang Witch Bats Valkyrie Baby Dragon P.E.K.K.A
Bats Arrows Valkyrie Baby Dragon Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Bats Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats Goblin Gang
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Bats Arrows Baby Dragon Witch
Bats Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Goblin Gang Witch
Arrows Baby Dragon Witch
Arrows
Goblin Gang Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
P.E.K.K.A
Bats Goblin Gang Baby Dragon Witch
Bats Witch
Baby Dragon Witch
P.E.K.K.A

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