My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Valkyrie Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Dark Prince Inferno Dragon
Giant Snowball
Skeleton Barrel Inferno Dragon
Zap
Skeleton Barrel Dark Prince Inferno Dragon
Barbarian Barrel
Skeleton Barrel Elite Barbarians Valkyrie Dark Prince Electro Wizard
The Log
Skeleton Barrel Elite Barbarians Dark Prince
Earthquake
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Elite Barbarians Valkyrie Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Skeleton Barrel Elite Barbarians Electro Wizard Inferno Dragon
Poison
Skeleton Barrel Electro Wizard
Lightning
Elite Barbarians Valkyrie Dark Prince Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Dark Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Fireball Valkyrie Dark Prince Electro Wizard Inferno Dragon Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Fireball Valkyrie Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Valkyrie Dark Prince Inferno Dragon
Elite Barbarians
Valkyrie Fireball
Fireball
Skeleton Barrel Elite Barbarians Dark Prince Electro Wizard
Valkyrie
Elite Barbarians Skeleton Barrel Dark Prince P.E.K.K.A Electro Wizard
Dark Prince
Skeleton Barrel Fireball Valkyrie Electro Wizard
P.E.K.K.A
Electro Wizard Valkyrie
Electro Wizard
P.E.K.K.A Fireball Valkyrie Dark Prince
Inferno Dragon
Skeleton Barrel

Defense Synergies 2 9

Skeleton Barrel
Fireball
Elite Barbarians
Valkyrie Dark Prince
Fireball
Skeleton Barrel Valkyrie Dark Prince Electro Wizard
Valkyrie
Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Dark Prince
Elite Barbarians Fireball Electro Wizard
P.E.K.K.A
Valkyrie Electro Wizard
Electro Wizard
Fireball Valkyrie Dark Prince P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Valkyrie Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Valkyrie Dark Prince Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Dark Prince Electro Wizard Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Valkyrie Dark Prince Electro Wizard
Elite Barbarians Fireball Valkyrie Dark Prince P.E.K.K.A
Fireball Valkyrie Dark Prince Electro Wizard
Electro Wizard Inferno Dragon Fireball
Skeleton Barrel Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Elite Barbarians
Elite Barbarians Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Fireball Dark Prince
Inferno Dragon Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Fireball Valkyrie Dark Prince Electro Wizard
Fireball Valkyrie Dark Prince P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Electro Wizard
Elite Barbarians Fireball P.E.K.K.A Electro Wizard Inferno Dragon
Elite Barbarians Fireball Valkyrie Dark Prince P.E.K.K.A Electro Wizard
Fireball Valkyrie Elite Barbarians Dark Prince Electro Wizard
Valkyrie Fireball Dark Prince Electro Wizard Inferno Dragon
P.E.K.K.A Elite Barbarians Electro Wizard Inferno Dragon
Valkyrie Dark Prince Elite Barbarians Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Skeleton Barrel Elite Barbarians Valkyrie Inferno Dragon
P.E.K.K.A Elite Barbarians Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince P.E.K.K.A Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Dark Prince Inferno Dragon
Fireball Skeleton Barrel Electro Wizard
Dark Prince P.E.K.K.A Elite Barbarians Fireball Valkyrie Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Dark Prince Inferno Dragon
P.E.K.K.A Electro Wizard Elite Barbarians Fireball Valkyrie Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Elite Barbarians Valkyrie Dark Prince
P.E.K.K.A Elite Barbarians Fireball Valkyrie Dark Prince Electro Wizard
Elite Barbarians Dark Prince P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie
Elite Barbarians Electro Wizard Fireball Valkyrie Dark Prince P.E.K.K.A Inferno Dragon
Valkyrie Elite Barbarians Fireball Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Valkyrie
Fireball Skeleton Barrel Electro Wizard
Skeleton Barrel Fireball
Skeleton Barrel Fireball Valkyrie Dark Prince
Fireball Valkyrie Dark Prince
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Elite Barbarians Fireball Electro Wizard
Skeleton Barrel Fireball Valkyrie Dark Prince Electro Wizard
Fireball
Skeleton Barrel Elite Barbarians Fireball
Skeleton Barrel Fireball
Skeleton Barrel Elite Barbarians Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Skeleton Barrel Fireball Dark Prince Electro Wizard
Skeleton Barrel Fireball Valkyrie
Fireball
Fireball
Skeleton Barrel Fireball
Fireball Valkyrie Dark Prince
Inferno Dragon
Fireball Skeleton Barrel Electro Wizard
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Elite Barbarians Fireball Electro Wizard
Electro Wizard Skeleton Barrel Fireball
Elite Barbarians Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Skeleton Barrel Electro Wizard Fireball Dark Prince
Fireball Electro Wizard
Fireball
Fireball Valkyrie Dark Prince Electro Wizard
Skeleton Barrel Fireball
Fireball
Elite Barbarians Dark Prince P.E.K.K.A
Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard
Skeleton Barrel Fireball Dark Prince Electro Wizard
P.E.K.K.A Inferno Dragon
Fireball

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