My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Elite Barbarians Valkyrie Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Bowler Electro Wizard
Fireball
Elite Barbarians Hog Rider Bowler Electro Wizard
Poison
Electro Wizard
Lightning
Elite Barbarians Valkyrie Bowler Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Valkyrie Hog Rider Electro Wizard Bowler Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Valkyrie Hog Rider

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Valkyrie Bowler
Elite Barbarians
Zap Valkyrie Rage Hog Rider
Valkyrie
Elite Barbarians Hog Rider Zap Electro Wizard
Hog Rider
Zap Valkyrie Rage Elite Barbarians Rocket Bowler Electro Wizard
Rocket
Hog Rider
Rage
Elite Barbarians Hog Rider Electro Wizard
Bowler
Zap Hog Rider Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Rage Bowler

Defense Synergies 2 6

Zap
Electro Wizard Elite Barbarians Valkyrie Bowler
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Bowler Electro Wizard
Hog Rider
Rocket
Rage
Bowler
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Valkyrie Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zap Valkyrie Electro Wizard
Elite Barbarians Zap Valkyrie Electro Wizard
Rocket Bowler Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Bowler Electro Wizard
Elite Barbarians Valkyrie Rocket Bowler
Bowler Zap Valkyrie Electro Wizard
Rocket Electro Wizard Zap
Rocket Bowler Zap Valkyrie Electro Wizard
Elite Barbarians
Elite Barbarians Valkyrie Bowler Electro Wizard
Valkyrie Electro Wizard Zap Bowler
Zap Electro Wizard
Bowler Zap Elite Barbarians Valkyrie Rocket Electro Wizard
Valkyrie Rocket Bowler Zap Electro Wizard
Elite Barbarians Electro Wizard
Rocket Zap Elite Barbarians Bowler Electro Wizard
Elite Barbarians Valkyrie Bowler Electro Wizard
Valkyrie Zap Elite Barbarians Bowler Electro Wizard
Zap Valkyrie Bowler Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Bowler Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Bowler Electro Wizard
Electro Wizard Zap Elite Barbarians Valkyrie Rocket Bowler
Zap Elite Barbarians Valkyrie Rocket Bowler Electro Wizard
Valkyrie Rocket Bowler Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Bowler
Rocket Zap Electro Wizard
Rocket Elite Barbarians Valkyrie Bowler Electro Wizard
Elite Barbarians Valkyrie
Zap Rocket Electro Wizard Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Bowler
Rocket Zap Elite Barbarians Valkyrie Bowler Electro Wizard
Elite Barbarians Rocket Bowler Valkyrie
Valkyrie Bowler
Elite Barbarians Electro Wizard Zap Valkyrie Rocket Bowler
Valkyrie Bowler Zap Elite Barbarians Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Zap Bowler Electro Wizard
Rocket
Valkyrie Rocket
Rocket Zap Valkyrie Bowler
Zap Rocket
Bowler
Zap Bowler
Zap
Rocket Elite Barbarians Bowler Electro Wizard
Rocket Zap Valkyrie Bowler Electro Wizard
Zap Rocket
Rocket Elite Barbarians Bowler
Rocket
Zap Elite Barbarians
Rocket Zap Bowler
Rocket Bowler
Rocket
Rocket
Rocket Zap Bowler Electro Wizard
Rocket Zap Valkyrie Bowler
Rocket Bowler
Rocket
Rocket Bowler
Rocket Zap
Zap Valkyrie Bowler
Zap Bowler Electro Wizard
Zap Bowler
Rocket Zap
Elite Barbarians Zap Electro Wizard
Zap Rocket Electro Wizard
Elite Barbarians Bowler
Zap Rocket
Zap Rocket Electro Wizard
Rocket Bowler
Zap Electro Wizard Rocket
Rocket Zap Electro Wizard
Valkyrie Rocket Bowler Electro Wizard
Zap Bowler
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket Bowler Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Bowler Electro Wizard
Rocket Bowler

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