My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Guards
Giant Snowball
Bats Goblin Gang Guards
Zap
Bats Goblin Gang Guards
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Guards
The Log
Goblin Gang Elite Barbarians Guards
Earthquake
Goblin Gang Guards
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Guards
Fireball
Goblin Gang Elite Barbarians
Poison
Bats Goblin Gang Guards
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Goblin Gang Guards Valkyrie Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Goblin Gang

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians
Arrows
Elite Barbarians Mirror
Goblin Gang
Valkyrie Mirror
Elite Barbarians
Arrows Valkyrie Bats
Valkyrie
Bats Elite Barbarians Goblin Gang
Rocket
Mirror
Mirror
Arrows Goblin Gang Rocket
Guards

Defense Synergies 2 6

Bats
Valkyrie
Arrows
Mirror Valkyrie
Goblin Gang
Valkyrie Mirror Guards
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Bats Arrows Goblin Gang Mirror
Rocket
Mirror
Arrows Goblin Gang Valkyrie
Guards
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Elite Barbarians Bats Goblin Gang Valkyrie
Goblin Gang Rocket Bats Elite Barbarians Valkyrie
Elite Barbarians Bats Goblin Gang Valkyrie Guards
Arrows Elite Barbarians Valkyrie Rocket
Arrows Goblin Gang Bats Valkyrie Guards
Bats Rocket Arrows Goblin Gang
Rocket Arrows Valkyrie
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Guards Valkyrie
Bats Goblin Gang Valkyrie Guards Arrows
Arrows Bats Goblin Gang
Bats Goblin Gang Elite Barbarians Valkyrie Rocket Guards
Valkyrie Rocket Bats Arrows Goblin Gang Guards
Elite Barbarians Goblin Gang
Rocket Goblin Gang Elite Barbarians
Bats Arrows Goblin Gang Elite Barbarians Valkyrie
Arrows Valkyrie Bats Goblin Gang Elite Barbarians Guards
Arrows Valkyrie Bats Guards
Elite Barbarians
Goblin Gang Valkyrie Bats Arrows Elite Barbarians Guards
Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Elite Barbarians
Arrows Goblin Gang Elite Barbarians Valkyrie Rocket
Goblin Gang Guards Bats Elite Barbarians Valkyrie Rocket
Goblin Gang Valkyrie Rocket Guards Bats Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Guards
Arrows Rocket Bats Goblin Gang
Goblin Gang Rocket Guards Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Rocket Bats Elite Barbarians Valkyrie
Goblin Gang Guards
Bats Elite Barbarians Valkyrie Guards
Rocket Arrows Elite Barbarians Valkyrie Guards
Elite Barbarians Rocket Goblin Gang Valkyrie Guards
Valkyrie
Goblin Gang Elite Barbarians Guards Bats Valkyrie Rocket
Bats Arrows Valkyrie Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Guards
Arrows
Rocket Arrows
Arrows Valkyrie Rocket Guards
Rocket Arrows Valkyrie
Arrows Bats Rocket
Arrows
Arrows
Arrows
Rocket Bats Goblin Gang Elite Barbarians Guards
Rocket Arrows Valkyrie
Arrows Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Arrows
Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Arrows
Rocket Arrows Valkyrie
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie
Arrows
Arrows
Rocket Arrows
Elite Barbarians Bats Arrows
Rocket Bats Guards
Elite Barbarians
Arrows Rocket
Rocket Arrows
Rocket Arrows
Bats Goblin Gang Rocket Guards
Rocket Arrows
Arrows
Goblin Gang Valkyrie Rocket
Arrows
Rocket Arrows
Elite Barbarians
Bats Goblin Gang Elite Barbarians Rocket Guards
Bats Rocket
Rocket
Rocket

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