My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Valkyrie Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Giant Skeleton
Giant Snowball
Goblins Royal Recruits Wall Breakers Little Prince
Zap
Goblins Wall Breakers Little Prince
Barbarian Barrel
Goblins Royal Recruits Valkyrie Wall Breakers Giant Skeleton Little Prince
The Log
Goblins Royal Recruits Wall Breakers Giant Skeleton Little Prince
Earthquake
Arrows
Goblins Royal Recruits Wall Breakers Little Prince
Royal Delivery
Goblins Royal Recruits Valkyrie Wall Breakers Giant Skeleton Little Prince
Fireball
Wall Breakers Little Prince
Poison
Royal Recruits Little Prince
Lightning
Valkyrie Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Wall Breakers Little Prince Fireball Valkyrie Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Wall Breakers Little Prince

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie
Zap
Fireball Goblins Royal Recruits Valkyrie Wall Breakers Giant Skeleton Little Prince
Royal Recruits
Zap Wall Breakers
Fireball
Zap Wall Breakers Little Prince
Valkyrie
Wall Breakers Goblins Zap Giant Skeleton Little Prince
Wall Breakers
Valkyrie Zap Royal Recruits Fireball
Giant Skeleton
Zap Valkyrie
Little Prince
Zap Fireball Valkyrie

Defense Synergies 1 10

Goblins
Zap Giant Skeleton Little Prince
Zap
Fireball Goblins Valkyrie Giant Skeleton Little Prince
Royal Recruits
Fireball
Zap Valkyrie Little Prince
Valkyrie
Zap Fireball Little Prince
Wall Breakers
Giant Skeleton
Goblins Zap Little Prince
Little Prince
Goblins Zap Fireball Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball Valkyrie
Goblins Zap Royal Recruits Valkyrie
Goblins Royal Recruits Valkyrie Giant Skeleton
Royal Recruits Goblins Valkyrie
Royal Recruits Fireball Valkyrie Giant Skeleton
Fireball Goblins Zap Valkyrie
Zap Fireball Little Prince
Zap Royal Recruits Fireball Valkyrie Giant Skeleton
Goblins Royal Recruits
Goblins Royal Recruits Valkyrie Giant Skeleton Little Prince
Goblins Valkyrie Zap Royal Recruits Fireball Giant Skeleton
Zap Fireball
Royal Recruits Zap Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Goblins Zap Royal Recruits
Royal Recruits
Zap Royal Recruits Fireball
Goblins Royal Recruits Fireball Valkyrie
Fireball Valkyrie Goblins Zap Royal Recruits Little Prince
Zap Valkyrie Royal Recruits Fireball Giant Skeleton Little Prince
Royal Recruits
Royal Recruits Valkyrie Goblins Fireball Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Goblins Zap Fireball Giant Skeleton
Fireball Zap Valkyrie
Royal Recruits Giant Skeleton Goblins Zap Valkyrie
Royal Recruits Valkyrie Giant Skeleton Zap Fireball
Royal Recruits Giant Skeleton Valkyrie
Fireball Zap
Royal Recruits Goblins Fireball Valkyrie Giant Skeleton
Giant Skeleton Royal Recruits Valkyrie
Zap Royal Recruits Giant Skeleton Goblins Fireball Valkyrie
Royal Recruits
Royal Recruits Valkyrie Giant Skeleton
Royal Recruits Zap Fireball Valkyrie Giant Skeleton
Royal Recruits Giant Skeleton Fireball Valkyrie
Royal Recruits Fireball Valkyrie
Royal Recruits Goblins Zap Fireball Valkyrie Giant Skeleton Little Prince
Valkyrie Zap Royal Recruits Fireball Giant Skeleton
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Valkyrie Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Royal Recruits Fireball Valkyrie Giant Skeleton
Fireball Zap Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Goblins Fireball
Zap Royal Recruits Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Royal Recruits Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Little Prince
Fireball Giant Skeleton
Fireball
Zap Royal Recruits Fireball
Zap Fireball Valkyrie Little Prince
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball Little Prince
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Royal Recruits Fireball
Fireball Zap
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball Giant Skeleton
Royal Recruits
Zap Royal Recruits Fireball Giant Skeleton
Zap Fireball
Zap Royal Recruits Fireball Giant Skeleton Little Prince
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: