My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Giant Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Electro Giant Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Magic Archer
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Magic Archer
Fireball
Minion Horde Wizard Skeleton Army Magic Archer
Poison
Minion Horde Wizard Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Rocket
Minion Horde Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Electro Giant Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Valkyrie Magic Archer Minion Horde Wizard Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Valkyrie Magic Archer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Golem
Mini P.E.K.K.A
Valkyrie Wizard Electro Giant Golem Magic Archer
Valkyrie
Mini P.E.K.K.A Wizard Magic Archer
Wizard
Mini P.E.K.K.A Valkyrie Golem
Skeleton Army
Electro Giant
Mini P.E.K.K.A
Golem
Minion Horde Mini P.E.K.K.A Wizard Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Golem

Defense Synergies 0 9

Minion Horde
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Electro Giant Magic Archer
Valkyrie
Mini P.E.K.K.A Wizard Magic Archer
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mini P.E.K.K.A Wizard Magic Archer
Electro Giant
Mini P.E.K.K.A
Golem
Magic Archer
Mini P.E.K.K.A Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Magic Archer
Minion Horde Mini P.E.K.K.A Skeleton Army Valkyrie
Minion Horde Mini P.E.K.K.A Skeleton Army Valkyrie
Minion Horde Mini P.E.K.K.A Skeleton Army Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Valkyrie Magic Archer
Minion Horde Wizard Magic Archer
Valkyrie Electro Giant Magic Archer
Minion Horde Mini P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Valkyrie
Minion Horde Valkyrie Skeleton Army Wizard Electro Giant Magic Archer
Minion Horde Wizard Magic Archer
Minion Horde Mini P.E.K.K.A Skeleton Army Valkyrie Wizard
Valkyrie Wizard Skeleton Army Minion Horde Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army Minion Horde
Minion Horde Skeleton Army Mini P.E.K.K.A Electro Giant
Minion Horde Wizard Mini P.E.K.K.A Valkyrie Skeleton Army
Valkyrie Minion Horde Wizard Skeleton Army Magic Archer
Valkyrie Wizard Magic Archer
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Minion Horde Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Electro Giant
Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Skeleton Army Minion Horde Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie Skeleton Army
Wizard Electro Giant Minion Horde Magic Archer
Mini P.E.K.K.A Skeleton Army Minion Horde Valkyrie
Mini P.E.K.K.A Minion Horde Valkyrie Skeleton Army
Minion Horde Mini P.E.K.K.A Valkyrie Skeleton Army Magic Archer
Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Valkyrie
Skeleton Army Valkyrie Electro Giant
Mini P.E.K.K.A Skeleton Army Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army Electro Giant Magic Archer
Skeleton Army Electro Giant Minion Horde Mini P.E.K.K.A Valkyrie Magic Archer
Valkyrie Minion Horde Mini P.E.K.K.A Wizard Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie
Magic Archer
Minion Horde Magic Archer
Valkyrie
Wizard Minion Horde Valkyrie Magic Archer
Wizard Electro Giant Minion Horde Magic Archer
Minion Horde Wizard Magic Archer
Wizard Magic Archer
Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minion Horde Magic Archer
Magic Archer
Minion Horde Wizard Magic Archer
Magic Archer Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Magic Archer
Valkyrie Wizard Electro Giant Magic Archer
Minion Horde Magic Archer
Wizard
Minion Horde
Electro Giant Valkyrie Wizard Magic Archer
Minion Horde
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minion Horde Wizard Electro Giant Magic Archer
Minion Horde Wizard Electro Giant
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Magic Archer
Minion Horde Magic Archer
Minion Horde
Wizard Magic Archer
Minion Horde Skeleton Army Magic Archer
Wizard Magic Archer
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Wizard Magic Archer
Electro Giant
Minion Horde
Electro Giant Minion Horde Magic Archer
Magic Archer
Electro Giant Magic Archer
Wizard

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