My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Skeleton Army Prince
Giant Snowball
Skeleton Barrel Hog Rider Skeleton Army
Zap
Skeleton Barrel Firecracker Inferno Tower Skeleton Army Prince
Barbarian Barrel
Skeleton Barrel Firecracker Valkyrie Inferno Tower Skeleton Army
The Log
Skeleton Barrel Firecracker Hog Rider Skeleton Army Prince
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Valkyrie Hog Rider Skeleton Army Prince
Fireball
Skeleton Barrel Firecracker Hog Rider Inferno Tower Skeleton Army
Poison
Skeleton Barrel Firecracker Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower Prince
Rocket
Valkyrie Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Valkyrie Inferno Tower Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Skeleton Army Valkyrie Hog Rider Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Firecracker Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Skeleton Barrel Prince
Skeleton Barrel
Firecracker Arrows Valkyrie Hog Rider Prince
Firecracker
Skeleton Barrel Hog Rider Valkyrie Prince
Valkyrie
Hog Rider Prince Skeleton Barrel Firecracker
Hog Rider
Arrows Firecracker Valkyrie Skeleton Barrel Prince
Inferno Tower
Skeleton Army
Prince
Valkyrie Arrows Skeleton Barrel Firecracker Hog Rider

Defense Synergies 2 10

Arrows
Valkyrie Inferno Tower Prince
Skeleton Barrel
Firecracker
Valkyrie Inferno Tower Skeleton Army Prince
Valkyrie
Firecracker Arrows Inferno Tower Prince
Hog Rider
Inferno Tower
Skeleton Army Arrows Firecracker Valkyrie Prince
Skeleton Army
Inferno Tower Firecracker Prince
Prince
Arrows Firecracker Valkyrie Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Valkyrie Inferno Tower
Inferno Tower Skeleton Army Firecracker Valkyrie Prince
Inferno Tower Skeleton Army Prince Valkyrie
Inferno Tower Skeleton Army Prince Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army Prince
Arrows Skeleton Army Firecracker Valkyrie
Inferno Tower Arrows Firecracker
Arrows Skeleton Barrel Valkyrie Inferno Tower
Inferno Tower Skeleton Army Prince
Skeleton Army Firecracker Valkyrie Inferno Tower Prince
Valkyrie Skeleton Army Arrows Firecracker
Arrows Inferno Tower Firecracker
Inferno Tower Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Arrows Firecracker Prince
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Prince
Arrows Firecracker Valkyrie Inferno Tower Skeleton Army Prince
Arrows Firecracker Valkyrie Skeleton Army Prince
Arrows Valkyrie Firecracker
Inferno Tower Prince
Valkyrie Skeleton Army Arrows Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Prince
Arrows Skeleton Barrel Firecracker Valkyrie Prince
Skeleton Army Valkyrie Inferno Tower Prince
Valkyrie Skeleton Army Prince Inferno Tower
Inferno Tower Valkyrie Skeleton Army Prince
Arrows Firecracker Skeleton Barrel
Skeleton Army Prince Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army Prince
Firecracker Valkyrie Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army
Valkyrie Inferno Tower Prince
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Valkyrie Inferno Tower
Firecracker Valkyrie Skeleton Army
Inferno Tower Skeleton Army Firecracker Valkyrie Prince
Arrows Valkyrie Firecracker Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Valkyrie
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Valkyrie Prince
Arrows Firecracker Valkyrie
Arrows Firecracker Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Prince
Firecracker Arrows Skeleton Barrel Valkyrie Prince
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Prince
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel Firecracker Prince
Arrows Skeleton Barrel Firecracker Valkyrie
Prince
Arrows
Prince
Arrows Skeleton Barrel
Arrows Firecracker Valkyrie
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Prince
Arrows Skeleton Barrel Firecracker
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Skeleton Barrel Skeleton Army Prince
Arrows Firecracker
Arrows
Firecracker Valkyrie Prince
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Prince
Firecracker
Firecracker
Skeleton Barrel Firecracker Prince
Prince
Firecracker

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